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Re: ManaPlus features
Posted: 14 Aug 2013, 19:43
by alastrim
I don't know if it happens only with me, but sometimes I get tired of clicking too many times in that "+" icon to raise my stats, specially when I intend to put a specific high value, like 90 for str.
Maybe there could be an option to put a value manually, if you don't want to just click the "+" icon.
Re: ManaPlus features
Posted: 14 Aug 2013, 19:50
by Alige
alastrim wrote:I don't know if it happens only with me, but sometimes I get tired of clicking too many times in that "+" icon to raise my stats, specially when I intend to put a specific high value, like 90 for str.
Maybe there could be an option to put a value manually, if you don't want to just click the "+" icon.
Could be a bit tricky, especially if the value you put can't be reached...
Re: ManaPlus features
Posted: 14 Aug 2013, 20:19
by o11c
Alige wrote:Could be a bit tricky, especially if the value you put can't be reached...
There's only one feasible option in that case and it's not undesireable: to get as close to it as possible.
Re: ManaPlus features
Posted: 14 Aug 2013, 23:49
by WildX
o11c wrote:Alige wrote:Could be a bit tricky, especially if the value you put can't be reached...
There's only one feasible option in that case and it's not undesireable: to get as close to it as possible.
"I need 10 points here!"
*accidentally writes 100*
*DOOM*
Or do we have a "confirm" button for when we change stats? I can't remember.
Re: ManaPlus features
Posted: 15 Aug 2013, 04:05
by Dyna
I'd just like a close option for ALL npc opened dialog boxes. So that way in case you accidentally opened one, you could easily just close it and not have to go through the whole speech.
Oh also! The storage dialog box itself...could you make the first option be to open storage instead of the bank deposit option? Most of us talk to that NPC to store things not gold. I hardly know anyone who actually banks their gold away rather than just carrying it on their character.
Re: ManaPlus features
Posted: 15 Aug 2013, 11:59
by Reid
Dyna wrote:I'd just like a close option for ALL npc opened dialog boxes. So that way in case you accidentally opened one, you could easily just close it and not have to go through the whole speech.
Afaik it's already implemented with the "Close" button, isn't it?
Dyna wrote:Oh also! The storage dialog box itself...could you make the first option be to open storage instead of the bank deposit option? Most of us talk to that NPC to store things not gold. I hardly know anyone who actually banks their gold away rather than just carrying it on their character.
That's a script design issue, nothing related to the client, but you're right on it, it's better to put the "most used" option in first in such script's menu.
Re: ManaPlus features
Posted: 15 Aug 2013, 14:53
by Dyna
Reid wrote:
Afaik it's already implemented with the "Close" button, isn't it?
However, what I was suggesting is that the Close Button be offered before you have to go digging through the npc dialog to close it. If you go to a NPC right now and click on them, you have to go through text and screens before you get to the option menu. Why can't there be a simple X button or something to close the box before you get to that menu screen? Just something to quick close it
Re: ManaPlus features
Posted: 15 Aug 2013, 16:42
by Jaxad0127
Dyna wrote:Reid wrote:
Afaik it's already implemented with the "Close" button, isn't it?
However, what I was suggesting is that the Close Button be offered before you have to go digging through the npc dialog to close it. If you go to a NPC right now and click on them, you have to go through text and screens before you get to the option menu. Why can't there be a simple X button or something to close the box before you get to that menu screen? Just something to quick close it
I'd rather fix this in the NPC design instead. Allowing termination in the middle of a conversation makes things very difficult.
Re: ManaPlus features
Posted: 15 Aug 2013, 17:41
by Cassy
Displaying the taken damage from self-destructed mobs

Re: ManaPlus features
Posted: 15 Aug 2013, 18:52
by Alige
Dyna wrote:I'd just like a close option for ALL npc opened dialog boxes. So that way in case you accidentally opened one, you could easily just close it and not have to go through the whole speech.
You wouldn't be annoyed if the story was interesting and fun...

Re: ManaPlus features
Posted: 15 Aug 2013, 21:29
by Crush
Jaxad0127 wrote:Dyna wrote:Reid wrote:
Afaik it's already implemented with the "Close" button, isn't it?
However, what I was suggesting is that the Close Button be offered before you have to go digging through the npc dialog to close it. If you go to a NPC right now and click on them, you have to go through text and screens before you get to the option menu. Why can't there be a simple X button or something to close the box before you get to that menu screen? Just something to quick close it
I'd rather fix this in the NPC design instead. Allowing termination in the middle of a conversation makes things very difficult.
Actually, any NPC conversation
can be terminated at any time by logging out. Always keep that in mind when scripting NPC dialogs.
Re: ManaPlus features
Posted: 16 Aug 2013, 01:28
by prsm
always makes me laugh how off topic things go.
talking to npc's has nothing to do with manaplus, just saying...........
Re: ManaPlus features
Posted: 19 Aug 2013, 16:00
by o11c
Crush wrote:
Actually, any NPC conversation can be terminated at any time by logging out. Always keep that in mind when scripting NPC dialogs.
Note also that logging out has other effects, such as wiping all temporary variables and warping out of nosave maps, that would be undesirable if they managed to be done on a still-logged-in player.
I have fixed a couple bugs by assuming that 'next' is atomic ... hm, iwbn if, sometime, there was a client-side 'next', so the server could send a whole set of messages at once. But that's a long-term, protocol-changing, feature, and tmwa is not quite ready for those.
Cassy wrote:Displaying the taken damage from self-destructed mobs

Filed as issue number 6.
Dyna wrote:Oh also! The storage dialog box itself...could you make the first option be to open storage instead of the bank deposit option? Most of us talk to that NPC to store things not gold.
Done.
Dyna wrote:I hardly know anyone who actually banks their gold away rather than just carrying it on their character.
(Some of us have alts)
Re: ManaPlus features
Posted: 19 Aug 2013, 19:32
by Frost
I was so proud that I finally thought of some feature 4144 had missed (full access to automation features like /move).
Then I read
the documentation.
Curse you, Red Baron!
Re: ManaPlus features
Posted: 19 Aug 2013, 19:43
by 4144
Frost wrote:I was so proud that I finally thought of some feature 4144 had missed (full access to automation features like /move).
Then I read
the documentation.
Curse you, Red Baron!
Same you can get if open in help "chat commands" or same in chat command: "?commands"