o11c wrote:Yes, I try to fix bugs very quickly, whether they are reported during testing or on the main server. I admit I'm sometimes a bit slower if it's only on the test server though.
Hell yeah, it's impressive. I can imagine you had a lot of headache instead of thanks with this update and spent enough time fixing bugs. And it's not like if I like to rant instead of telling "thanks", btw. I just think it could be better for both you and players. And yeah, while I dont like many things in this particular update, I can admit you had some valid points and I cant deny you did impressive job on fixing most pressing issues in a timely manner.
The magic elements bug is a great example of why we need a variety of testers. When I used magic, it seemed to work ... but either I did not test with the few mobs that have a bonus/penalty element, or I was just not familiar enough with the exact kind of numbers that magic usually produces. I spend most of my time playing as an archer.
IMO, root cause here is the fact you've touched really many places in eA. Ideally, this requires full retest of literally everything. I'm unable to imagine who can do this reasonably well in such amounts. That's why I foretold there would be nasty bugs/issues. Experienced QA sometimes can predict things

. And I have feeling I had some chances to prevent at least some bugs from hitting players. But overall list of player-visible changes in this update has been demotivating enough to stay away.
The case-insensitive login thing is the one issue that I wish *could* have been done differently, but there was no other option since: 1. directly editing the savefiles is not something to be done lightly, 2. we have no way to contact most of the affected players.
The main issue here is that now some players just unable to log in. Then some quite obscure and scary error message given. And to read news on update player should be able to actually log in. Generally it's a bit like pkunzip.zip. IMO, any messing with player accounts should be an absolutely last resort thing, when skies fall on your head and you see absolutely no any chances to avoid it. Same applies to account DB purges, btw. You see, I've seen quite many returning old-time gamers who lost everything. Needless to say - [x] that suxx. I do think its really incorrect to screw up those who were part of game history. Not to mention I never seen any positive outcomes from any attempts to mess wuth players accounts for any reasons, even if it has been done with best intentions. So as for me, if you ever want to try to change something in login stuff, at very least there should be no player visible changes. Else it causes a lot of headache to players and you doomed to face backslash. Because inablilty to log in is the absolutely worst issue player can encounter at all. Needless to say players would switch to aggro mode and blame you a lot, All things related to logins/chars, player posessions, etc are really delicate.