Re: Is Manaworld dead or dying slowly?
Posted: 03 Dec 2013, 16:26
Someone power off my router.
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Feel the mana power growing inside you!
https://forums.themanaworld.org/
And that's exactly how *all* of the 'old days' admins and devs used to treat the players. You want something done, go do it yourself. Never mind that not all of us ever want to be part of management. Not all of us want to be TMWC, but that doesn't mean the average player doesn't matter. It's been a hostile environment. So why bother? Who'd want to join a team like that?Crush wrote:I got to say that I am impressed with your protest. But I don't think that it will change anything. You can complain and protest all you want, but that won't change the fact that TMW is run by those who work for it. When you want influence, you have to earn it.
You think you can do better than the existing TMWC members? Then do better. Acquire some skills which are needed for the development or maintainance of TMW, volunteer, and show the other TMWC members how they should do it.
We urgently need some masochistically inclined people. Are there any?Dyna wrote:So why bother? Who'd want to join a team like that?
What other servers?t3st3r wrote:I can see quite many players I know and value left to other servers.
FTFY.t3st3r wrote:Now it's hardly above 70 players at most active time, exactly the same as it was 3 years ago
Crush,Crush wrote:I got to say that I am impressed with your protest. But I don't think that it will change anything. You can complain and protest all you want, but that won't change the fact that TMW is run by those who work for it. When you want influence, you have to earn it.
You think you can do better than the existing TMWC members? Then do better. Acquire some skills which are needed for the development or maintainance of TMW, volunteer, and show the other TMWC members how they should do it.
This is absolutely false. Many contributors acquired knowledge and volunteered without gaining any influence. Many among them were even discouraged by the attitude of a few existing pseudo leaders who believe that their opinion is of higher importance than the one of the smallest player and are deaf, thus dumb. This already existed when TMW was on Platinum, and apparently, they only got worse since the move, since I never saw so many high contributors of any kind (devs, admins, GMs) leave in a so short period. If this fact doesn't make TMWC members question themselves, then the project and the game have no future.Crush wrote:[...] When you want influence, you have to earn it.
You think you can do better than the existing TMWC members? Then do better. Acquire some skills which are needed for the development or maintainance of TMW, volunteer, and show the other TMWC members how they should do it.
Try them yourself, some other servers have sometimes more players than TMW. Not to speak about other free opensource games, even mmorpg.o11c wrote:What other servers?
I can't see anything you fixed right correctly, you are not aware of alts because you don't really play, which can represent until 30% of the online list, often 20%, at least 10 to 15%.FTFY.
+1Nard wrote:My TMWC (let me dream a bit):
Frost: Project leader.
Jenalya+wushin: content lead
Tux: Mapping lead
4144: server and client development; general game/player interface
MadCamel: security
Crush, Fother: Graphic leaders (doesn't mean they do all the Job)
Forum: Crush, Frost
web site:? wiki:Freeyorp?
V0id, Freeyorp,Platyna (yes!)
,(optional: cody (?)) (maybe bertram, bjorn, elven if they still have an interest and are active): advisors (have right to vote).
One GM representant, one player representant.
and that's all. Other people may be developers or even admins, It doesn't mean that they are able to manage a project.
If TMW is a democracy then all TMWC members should be elected by the players.Nard wrote:My TMWC (let me dream a bit):
Frost: Project leader.
Jenalya+wushin: content lead
Tux: Mapping lead
4144: server and client development; general game/player interface
MadCamel: security
Crush, Fother: Graphic leaders (doesn't mean they do all the Job)
Forum: Crush, Frost
web site:? wiki:Freeyorp?
V0id, Freeyorp,Platyna (yes!)
,(optional: cody (?)) (maybe bertram, bjorn, elven if they still have an interest and are active): advisors (have right to vote).
One GM representant, one player representant.
and that's all. Other people may be developers or even admins, It doesn't mean that they are able to manage a project.
I completely agree with this.Nard wrote:they are leaving barely only 10 months after taking a decision that already put a mess in player and contributors "community", I think this is an irresponsible attitude.
That's like saying that because I use and love FireFox I get to elect the people who develop it. Thing is, what the hell do I know about developing a web browser? And what if the people I elect to work on different modules don't even want to work on those modules, or are completely unqualified to do so?.:WildX:. wrote:If TMW is a democracy then all TMWC members should be elected by the players.
In that case, you're absolutely right. I never said a democracy is the ideal system. I just remember claims from TMWC of them being a democracy and thought that if that's what they're going for they're not doing a very good job.MadCamel wrote:That's like saying that because I use and love FireFox I get to elect the people who develop it. Thing is, what the hell do I know about developing a web browser? And what if the people I elect to work on different modules don't even want to work on those modules, or are completely unqualified to do so?.:WildX:. wrote:If TMW is a democracy then all TMWC members should be elected by the players.
It is and always has been a meritocracy. Democracy doesn't work. Someone can be completely charming yet completely unqualified for a job and still be elected.
Most successful OSS projects (even with large communities) operate off of this model. For a reason.
Why not just an elected player-advocate? Sounds like a good idea to get player-feedback over to the developers.
They are supposed to, but I don't really see them doing it. Maybe they need more pr0dding.:WildX:. wrote:As for the player advocate, can GMs not cover that role?