Re: Starters Area Makeover
Posted: 17 Feb 2014, 00:58
These are the problems I have with the starter area and these are my 2 cents on the area.
1) When I first joined the game in 2009 there was a land bridge connected from south of hurnscald to the south west of tulimshar. IMO this was a great thing to have. People would walk back and forth from hurnscald to tulimshar all the time, hence meeting new people who joined. This also allowed new people to explore and find hurnscald faster. I know this bridge was removed due to "not making sense of the game map" but this is a open source game why cant the map change?. If it allows people to communicate faster/easier/better with new people who join why not put it back?
The bridge was removed during the "money sink" ideas and outcomes because people would have to use the dock rather than just walking for free. But this lost most contact with tulimshar and less people have gone there since.
2) The stats NPC was moved.
The moving the NPC to reset your stats was ...well im not really sure that was moved considering it was easier to find before. I even couldnt find it until someone showed me where it was the first time it got moved. The NPC to reset stats should be put back in tulimshar where it was before. This allowed Newbies experimenting with stats to find it easier and if they messed up their stats while they were first leveling up, they could easily seek the npc to reset themselves again. This is also a longer walk through tulimshar considering people can only take the dock there now....or pay extra for the traveler which sucks and pushes people from going to tulimshar more often yet again.
3)I love the tutorial idea. It's great and allows people to learn more in the beginning than they did before. I just wish the location was a bit into tulimshar more if it was possible. Before the tutorial area people would just pop up in tulimshar and the people in tulimshar would help newbies more. When I first joined the game someone showed me the NPCs in tulimshar which allowed me to gain emotes, trade, and monster points. Appearing in a place where people visited often for other things was helpful and easier to get help from others. This also allowed me to make friends. The first friend I made was Doulos and Erienne. With the changes of appearing further away, If I was to walk to tulimshar by myself after the tutorial I probably would be lost.
These are my two cents on everything and my view/opinions/changes on from what I seen from 2009 till now. Just keep in mind little changes like these that people might not think is not much can be a big deal towards player communication.
Others might think differently but everyone has an opinion on the matter.
regards,
Chicka
1) When I first joined the game in 2009 there was a land bridge connected from south of hurnscald to the south west of tulimshar. IMO this was a great thing to have. People would walk back and forth from hurnscald to tulimshar all the time, hence meeting new people who joined. This also allowed new people to explore and find hurnscald faster. I know this bridge was removed due to "not making sense of the game map" but this is a open source game why cant the map change?. If it allows people to communicate faster/easier/better with new people who join why not put it back?
The bridge was removed during the "money sink" ideas and outcomes because people would have to use the dock rather than just walking for free. But this lost most contact with tulimshar and less people have gone there since.
2) The stats NPC was moved.
The moving the NPC to reset your stats was ...well im not really sure that was moved considering it was easier to find before. I even couldnt find it until someone showed me where it was the first time it got moved. The NPC to reset stats should be put back in tulimshar where it was before. This allowed Newbies experimenting with stats to find it easier and if they messed up their stats while they were first leveling up, they could easily seek the npc to reset themselves again. This is also a longer walk through tulimshar considering people can only take the dock there now....or pay extra for the traveler which sucks and pushes people from going to tulimshar more often yet again.
3)I love the tutorial idea. It's great and allows people to learn more in the beginning than they did before. I just wish the location was a bit into tulimshar more if it was possible. Before the tutorial area people would just pop up in tulimshar and the people in tulimshar would help newbies more. When I first joined the game someone showed me the NPCs in tulimshar which allowed me to gain emotes, trade, and monster points. Appearing in a place where people visited often for other things was helpful and easier to get help from others. This also allowed me to make friends. The first friend I made was Doulos and Erienne. With the changes of appearing further away, If I was to walk to tulimshar by myself after the tutorial I probably would be lost.
These are my two cents on everything and my view/opinions/changes on from what I seen from 2009 till now. Just keep in mind little changes like these that people might not think is not much can be a big deal towards player communication.
Others might think differently but everyone has an opinion on the matter.
regards,
Chicka