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Re: Instantiate a secondary server TMW & hercules

Posted: 13 Feb 2015, 07:47
by wushin

Re: Instantiate a secondary server TMW & hercules

Posted: 17 Feb 2015, 16:24
by wushin
Updated a bit of how-to see this partly working.

How-to Develop with TMW-Herc

Re: Instantiate a secondary server TMW & hercules

Posted: 19 Feb 2015, 19:09
by wushin
So far it looks like if we do this Everything from the TMW server player/character wise should transfer 1 to 1, so no one will lose any account/char/party info.

Since this new server handles guilds and stuff we have to migrate the guild bot as well yet.

Re: Instantiate a secondary server TMW & hercules

Posted: 25 Feb 2015, 20:24
by wushin
TMW Herc Live Test

server.themanaworld.org

port: 6900

Type: Evol2

Account/Passwords still need work, so creating a new account is the best option right now. (Because we are working on the hashing schema)

Re: Instantiate a secondary server TMW & hercules

Posted: 26 Feb 2015, 17:19
by 4144
I add support for old password hashes format. This mean after db conversion dont need any passwords reset.

Re: Instantiate a secondary server TMW & hercules

Posted: 01 Mar 2015, 02:15
by wushin
Herc TMW using the evol plugin (not any content) is in the latest manaplus. The same account info here should work on that server as long as it was created 5 days ago as its from a backup. Please try it out and see what still needs to be fixed.

Re: Instantiate a secondary server TMW & hercules

Posted: 02 Mar 2015, 00:56
by SudoPlatypus
wushin wrote:TMW Herc Live Test

server.themanaworld.org

port: 6900

Type: Evol2
Logged in with my regular account [yes]
Ability to Attack monsters [no]
Can Monsters attack me? [no]
I could not sit :alt-2:
"Who is online" works.
Chat works.
Hitchhicker towel back to soulmenhir works.
Storage and bank work.

Using Hurnscald North and South Conga gets me to all the places they go. But both, when boarding, have a window open up too soon to disembark, and you are where you just got on. You have to close the disembark window that opens immediately when boarding, and the window under it, then wait as normal to reach a desired location, and the rest from there works normal.


Tried standing and walking by one of the coffins in Crypt Basement.
When the thing in the coffin jumped out at me, it does take away health. But when it reaches 1, goes no lower and I never die.

Are there things you want specifically tested here yet? :alt-7:

Re: Instantiate a secondary server TMW & hercules

Posted: 02 Mar 2015, 01:38
by wushin
Weird, did you have the most recent Manaplus?

Re: Instantiate a secondary server TMW & hercules

Posted: 02 Mar 2015, 09:04
by SudoPlatypus
Yes.
Connecting to this server:

Re: Instantiate a secondary server TMW & hercules

Posted: 02 Mar 2015, 09:34
by SudoPlatypus
Ok. Found out some more things.

With the scythe equipped, I can not hit anything. But with Rock Knife, or Setzer I can, and kill them.

In graveyard nothing chases me, have to stand next to monsters, then they attack, but nothing hits me, I'm invulnerable. But once a mob does eventually walk up to me, it focuses on me, hitting but always missing. And like I said, they do not chase me. If I walk just three tiles away, it is like I am totally off their radar, and they wander away.

Changing equipments has no effect on stats.

Edit: Noticed that I can not only not sit, but get message "Trade you have not yet reached high enough lvl".
Double checked my sit shortcut key, so its not that.

Re: Instantiate a secondary server TMW & hercules

Posted: 02 Mar 2015, 16:21
by wushin
Yeah, sit requires level 3 NV_BASIC skill which is current Emote in TMWA skill ids. So thats why you can't sit. Scythe most likely isn't mapping proper to tmw-herc item data. Skeleton attack ranges and a couple mob settings not properly set yet.

Re: Instantiate a secondary server TMW & hercules

Posted: 02 Mar 2015, 20:50
by wushin
Server is down temporarily to update to a newer beta release.

Re: Instantiate a secondary server TMW & hercules

Posted: 02 Mar 2015, 21:37
by wushin
server is back online with more updates.

Re: Instantiate a secondary server TMW & hercules

Posted: 03 Mar 2015, 00:44
by SudoPlatypus
No longer invulnerable. So can get killed now.
But when killed, can "death warp", always returning to soul menhir last touched.

Just found that items can be dropped in town.
But protected items can't.

Re: Instantiate a secondary server TMW & hercules

Posted: 03 Mar 2015, 02:04
by wushin
Yeah, death warp returns to the sourmenhir as I the localized death was a TMWA mapflag I wrote. Should have more fixes soon.