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Re: [WIP] Dock
Posted: 11 Dec 2013, 09:22
by Reid
EJlol wrote:When I think of dark red brown I think of this kind of wood:
Same.
EJlol wrote:Its a completly different kind of wood than used on the dock. I understand the green part, and love how its applied to the stone wall. Maybe it can also be applied just like that on the dark red wood?
Yes, I just made it green in a way of lazyness, it corrected both problem imo.
I will continue to advance a bit this tileset and then I will work on the recolor of the pillars.
Re: [WIP] Dock
Posted: 11 Dec 2013, 13:45
by Reid
Dark-red wood and green thing on the bottom, is it better?
Re: [WIP] Dock
Posted: 11 Dec 2013, 14:04
by EJlol
Yes

Re: [WIP] Dock
Posted: 11 Dec 2013, 14:40
by Reid
EJlol wrote:Yes

What about now?
Re: [WIP] Dock
Posted: 11 Dec 2013, 15:11
by EJlol
Nice.
Though the vertical ropes are almost not visible alt25 .
Re: [WIP] Dock
Posted: 11 Dec 2013, 16:37
by Reid
EJlol wrote:Nice.
Though the vertical ropes are almost not visible alt25 .
I tried to add the curve effect, but it's kind of impossible to make it more visible. >.>
Re: [WIP] Dock
Posted: 11 Dec 2013, 22:26
by EJlol
Its cause the rope are at the border of the planks. Add something in the middle (and do mind the perspective), and the rope will be more visible, and the curve may get some extra definition too I think. Other solutions would be to use chains. Cause they are gray they will stand out more.
However I do think the vertical part will stay 'weak', which means the mapper will be required to pay attention he doesn't make the vertical parts too long, and breaks it up with horizontal parts.
The dark red wood can be even darker / more red than now. This is just a very quick hue/saturation change just to give an idea on how it might look. I think if done right it will make the piece more interesting to look at.

Re: [WIP] Dock
Posted: 12 Dec 2013, 13:02
by Reid
EJlol wrote:Its cause the rope are at the border of the planks. Add something in the middle (and do mind the perspective), and the rope will be more visible, and the curve may get some extra definition too I think. Other solutions would be to use chains. Cause they are gray they will stand out more.
However I do think the vertical part will stay 'weak', which means the mapper will be required to pay attention he doesn't make the vertical parts too long, and breaks it up with horizontal parts.
The dark red wood can be even darker / more red than now. This is just a very quick hue/saturation change just to give an idea on how it might look. I think if done right it will make the piece more interesting to look at.

Are you sure about the rope palette's change, it's too flashy imo, it needs to fit with the rest of the tileset that we will use, and we didn't put much contrast difference on ours right now.
I will let other decide about it, your perspective is better but I think that after it's just a matter of taste.

Re: [WIP] Dock
Posted: 12 Dec 2013, 15:08
by Alige
Reid wrote:Are you sure about the rope palette's change, it's too flashy imo, it needs to fit with the rest of the tileset that we will use, and we didn't put much contrast difference on ours right now.
I will let other decide about it
I agree with Reidy here, the constrast between the vertical wooden parts and the ropes is too high.
Re: [WIP] Dock
Posted: 13 Dec 2013, 22:40
by Reid
I consider it as done, I've used most suggestion (darker but not too much, rope lighter but not too much, transition from the dock and the brickwall, etc...)
Example:

- dock done.png (48.98 KiB) Viewed 4981 times
Tileset:

- Dock.png (20.46 KiB) Viewed 4981 times
Now I will cut these tiles into a proper tileset, my .XCF will be helpful.

Re: [WIP] Dock
Posted: 14 Dec 2013, 00:44
by Reid
Tiled is a wonderful tileset editor, I think that I'm done.

- Dock-aurora.png (19.13 KiB) Viewed 4978 times
I've added an extra tile, for those who wonder what is it for, check the perspective... a stair is not doable, but a transition is needed. So this one is good enough. alt25
Re: [FND] Dock
Posted: 14 Dec 2013, 11:46
by WildX
I love this, can't wait to walk on that dock

Re: [FND] Dock
Posted: 14 Dec 2013, 12:29
by EJlol
It looks perfect now ^-^
Re: [FND] Dock
Posted: 14 Dec 2013, 17:06
by Reid
Just a rapid thing, I've added some fringe tiles and also some ground variation, wood can't be infinite...
Re: [FND] Dock
Posted: 31 Jan 2015, 12:59
by johson
right now (on the testmap), you mapped the dock directly on the water. This would mean that by every wave the dock would get flooded. After you have drawed the pillars will you raise the dock? (so basically will you draw the pillars under water, or in the water?)