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Re: [CPT] Equipment level cycles

Posted: 08 Dec 2013, 11:15
by WildX
This is extremely complicated, especially given that with those penalties no one will want to equip the wrong items anyway, making them unequippable would be a lot easier. Everything you add is something more for the players to understand, when you can avoid making something too complicated, you should.

Re: [CPT] Equipment level cycles

Posted: 08 Dec 2013, 12:22
by Elvano
Just because I'm bad at explaining doesn't make this system complicated.
It's far from that even.
The way you're reacting it seems like our audiance is a pack of brain dead monkeys.
The system is fairly simple, and even double so for the end user who doesn't need to concern itself of the how-to