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Re: Games with alcohol systems
Posted: 05 Jun 2008, 13:13
by Ces
Rotonen wrote:With a brief look you missed the best point about how WoWs alcohol system works.
When you drink, you start to feel more confident in yourself. This is portrayed by first making your stats look a bit better, your equipment look a bit better and even your level seem a bit higher. Ultimately even the monsters seem to be of a lower level.
If you have forgotten you are drunk in the game, this can lead into some interesting encounters out on the field.
It is so far the best alcohol system I have seen.
Ha ha ha, now I almost want to try out WoW. If TMW could do something similar it would be marvelous!
Re: Games with alcohol systems
Posted: 05 Jun 2008, 13:17
by Crush
That's an interesting effect but it does still not give people a real reason to drink alcohol when they know the effect is fake.
Re: Games with alcohol systems
Posted: 05 Jun 2008, 18:35
by Vink
Crush wrote:That's an interesting effect but it does still not give people a real reason to drink alcohol when they know the effect is fake.
Well, there is no real reason to drink alcohol in real life either.

Yet lots of people do, even though they are aware of the negative effects. Ces said that he almost wanted to try WoW because of that effect, and considering all the jokes about beer in TMW, I think that people will drink alcohol in TMW for the same reason.
If the negative effects are amusing enough, there is no need for positive effects. Games are generally supposed to be amusing, so there are few better reasons to do something in a game than because it causes something amusing to happen.

Re: Games with alcohol systems
Posted: 05 Jun 2008, 19:17
by Ces
In a similar “fashionâ€ÂÂ, don’t we all like to wear different clothing in-game, even though they clearly are quite inferior armourwise?
A good laugh, something strange, a queer occurance, a silly event. It’s really that kind of gameplay/content that keeps me around.
I personally do not care too much aboutt the alcohol system since I as a player will have the choice whether to drink or not in-game. But, if you want positive game-play effects, perhaps taking the best from both worlds? (In your drunken state, when things look brighter than they really are, more experience and/or boosting skill and/or more extreme haggling can be given/take place.)
Re: Games with alcohol systems
Posted: 05 Jun 2008, 22:15
by Superkoop
Perhaps aside from those things that WoW has done, perhaps making it so if you buy stuff when you are drunk it's possible you give too much, or not enough at either shops or trading with characters. Like the actual price that gets paid can be 30% higher or lower. The same could be done when fighting, you could hit 30% higher or lower. (although I think it would be better if the odds were more often in the negative.)
This would be a way of adding a positive with something that is also a negative.
Re: Games with alcohol systems
Posted: 05 Jun 2008, 23:12
by Slave
http://www.endless-online.com this is a game the makes of sirus get 80% of thier inspiration from and are from it originally.
the alchohol system makes your crontols backwards and slurrs your speech adding an occasional "*hic" onto it. the alchohol there is called "Fairysoda"
Re: Games with alcohol systems
Posted: 05 Jun 2008, 23:46
by Rotonen
A high percentage of the dev crew runs on high percentage alcohol.
I cannot see how we could mess up our alcohol system.
Re: Games with alcohol systems
Posted: 07 Jun 2008, 04:37
by Slave
thats the spirit. *bottle of corona in-hand*
Re: Games with alcohol systems
Posted: 12 Jun 2008, 10:43
by eden
I don't know if anyone say it before but...
In Ultima Online, you can be drunked, the effect that I can see is that the PJ one time upon 1 or 4 seconds automaticly move 1 o 2 squares. And the PJ fails very much the hits. Moreover I can hear a sound of hiccups.
But you can add thinks like that don't to show the damange in a fight, don't show the live, and reduce the field that the PJ can see with a black layer. Moreover show only 4 o 5 first character of a conversation. Thus drunken only have conversation like "hi" "yes" ...
BAIBAI
Re: Games with alcohol systems
Posted: 12 Jun 2008, 11:46
by Crush
What's a "PJ"?
Re: Games with alcohol systems
Posted: 12 Jun 2008, 11:58
by EJlol
I guess it's the Player.
Re: Games with alcohol systems
Posted: 12 Jun 2008, 17:29
by eden
What's a "PJ"?
It's the player.. sorry, I wrote it in spanish. ><
BAIBAI
Re: Games with alcohol systems
Posted: 27 Oct 2009, 09:14
by InspectorShameless
[EDIT]
Re: Games with alcohol systems
Posted: 27 Oct 2009, 16:22
by Rotonen
InspectorShameless wrote:Rotonen wrote:A high percentage of the dev crew runs on high percentage alcohol.
I cannot see how we could mess up our alcohol system.
With a little help from a sysAdmin, maybe ...
~ Tyna, where are my posts ?
Well, she mostly seems to run on beer, but is prone for Zubrowka too as far as I know...
Re: Games with alcohol systems
Posted: 28 Oct 2009, 14:05
by Nadja
Ok since my character consumes between 50-350 beers a playing session depending on how long I'm on, and myself well I run on alcohol so I will totally make suggestions for alcohol systems.
Pros:
The more you drink the less pain you feel (could be increase in hp or armor)
If you're an angry drunk then when you fight you will fight dirty (more attacks per second, throwing dirt in your opponents eyes and blinding them, urinating on corpses)
Cons:
Balance issues (when you want to move left you move right)
Slurred speech (spells work only half the time, or you cast a different spell)
Clothing is constrictive (your character randomly removes clothing/equipment)
Everybody is cutting their eyes at you (you attack anything nearby)
Keep the change (You pay more than the listed price at shops)
Blacking out (Staying still too long will cause you to black out and wake up with a different hair style)