Re: On Snitches and a Declaration of Player War
Posted: 13 Mar 2009, 03:43
I agree with Wombat, though I have a better solution than "turn PVP on or off"
As a compromise between PvP and the Non PvPers, place a set "range" of attackable people. For example, a level 60 player would recieve a message to the effect of "that player is too weak for you to fight." This keeps PvP between people who can actually fight back versus creating people who pray on unsuspecting lower leveled players.
Another idea is to create a "Guard" type monster in towns and other non-PvP areas that would attack anyone who has killed a player. Player killers then have another disadvantage by being attacked by strong NPCs when they enter towns to get supplies. After they are killed by a guard, they lose their "in-game" Player Killer status, but the community still knows.
Just some food for thought.
As a compromise between PvP and the Non PvPers, place a set "range" of attackable people. For example, a level 60 player would recieve a message to the effect of "that player is too weak for you to fight." This keeps PvP between people who can actually fight back versus creating people who pray on unsuspecting lower leveled players.
Another idea is to create a "Guard" type monster in towns and other non-PvP areas that would attack anyone who has killed a player. Player killers then have another disadvantage by being attacked by strong NPCs when they enter towns to get supplies. After they are killed by a guard, they lose their "in-game" Player Killer status, but the community still knows.
Just some food for thought.