The thing is,thedarkfinder wrote:So I got what I expected. Which is funny.
I wonder why the devs do not bother to test what they make.
Let me be really clear on this.
If you have luck 99, dex 80+, agl 99, and vit 99.
Full armor, and you are dead in two hits.
If you have luck 99, agl 99, int 80+ and vit 99
full armor, you are dead in two hits.
If you have luck 99, int 99, vit 99 alg 80+
no armor, you are dead in two hits
If you have luck 60, agl 99, vit 80, and dex 99
full armor, it takes about 10 hits to kill your enemy with same stats.
I tested this with two lvl 99's using different stats.
Lighting in the pvp area can only be countered by lighting. Anything else does not work.
It is not that hard, if you do not believe me, try it.
To jackdeth, the point is not magic vs magic, but magic vs melee vs range.
Magic will horribly created in this game from the start. And it is only getting worst.
Let me make this clear, it is a balancing issue.
A. pvp is not a major part of game play ATM
B. Mages are horribly bad in most pve cases. Due to the lack of armor and the slow speed of spells
C. Mages spend 5k on 1 iron ore, which gets like 8 bolts out. Assuming each bolt does 700 damage. Thats 5600 damage for 5k.
Are mages stronger at damage? Yes. Do they pay heavily for it? Yes.