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Support for that is planned in Manaserv.TheBasilisk wrote:I know that this is somewhat off-topic, but is it possible to have two "hand" slots? Allowing one, for example, to carry two daggers as well as one dagger and a shield. Any approvals/disapprovals?
I am going to look at how far Fother has got on the Player set soon and will try to finish off at lest the one handed slash attack so I can start on the adjustments to the equipment as well.Rotonen wrote:Everyone interested in the progression of the project is more than welcome to help with the player set since it is blocking a lot of other work.
Doulos wrote: ↑26 Nov 2009, 23:26Crush wrote:How will this affect game balance? When the scythe has the disadvantage over knifes that it can't be used with a shield it should be stronger than them.
The jump from a +15 Dagger damage to +75 Scythe damage is already unbalanced, imho. A small disadvantage isn't unreasonable.
Most players don't have a shield by the time they get the Scythe other than the leather shield which makes little difference in saving a player (and isn't intended to either).
Most players never keep the scythe for great lengths of time because the Short Sword soon replaces it. (It is a rarely seen tool used in game, from observation.)
Many players bypass the tool altogether and are led to the Short Sword by helpful higher level players. And that is not a reflection on the lack of shielding.
Another possibility is to give the Scythe +100 while removing the shielding. This would make it as strong as the Short Sword (too easily attainable these days) but still at a disadvantage.
Doulos suggestion for damage change ACKed by development team and pushed in commit c60b2c75. Therefore, suggestion implemented and topic closed. Open a new one if you still have considerations to make.
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