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Re: Whispers of Avalon

Posted: 01 Aug 2011, 22:34
by Len
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Re: Whispers of Avalon

Posted: 02 Aug 2011, 10:05
by Bertram
Hi,
Len wrote:Can: Class specific equipment
Crush wrote:Currently there are no equipment prerequisites at all, but it wouldn't be hard to add this.
I'm currently in the 3/4 of fixing the equipment code for Manaserv. So, a little question on how I should achieve this:

Currently, a script can be triggered when equipping/unequipping an item. The return state of that script has no effect on equipping,
but I could take it into account, just like if the script execution returns false, the equip action aborts.
The drawback I see to such a way is that the maintainer should have an extra care about not applying any effects before making sure all the prerequisites are reached in his/her equip script.
But apart from that, it seems viable to me.

What do you think?

Best regards,

Re: Whispers of Avalon

Posted: 02 Aug 2011, 10:25
by Crush
Bertram wrote:Currently, a script can be triggered when equipping/unequipping an item. The return state of that script has no effect on equipping,
but I could take it into account, just like if the script execution returns false, the equip action aborts.
The drawback I see to such a way is that the maintainer should have an extra care about not applying any effects before making sure all the prerequisites are reached in his/her equip script.
But apart from that, it seems viable to me.

What do you think?
Sounds like a great idea to me. When you are already on it, a similar feature for unequipping could also be added so that certain equipment can not be removed under certain conditions (like cursed items).

Re: Whispers of Avalon

Posted: 02 Aug 2011, 11:40
by Alige
@Len: This tileset is awesome, however I would give you some personal ideas and comments to improve it.
1) I think the shadows of the trees still need imrpovement, they do look good but they are too grey, they overlap a bit everything, just take a tree and behind it, add a wall, you'll see what I'm talking about.
2) I think that the water/pond could be improved in many ways... maybe add some moving little waves or a floating bath duck (lol).
3) I think that the big cactus also needs a shadow.
4) Imho, all the tilesets lack fourniture, in overall. I would really like to see a tileset that includes your work, which is the water, the grass, the ground, the flowers, the skulls, the cactus, the trees, etc... on the same tileset, with a transparent backround so that we can test it on our local server.

Thanks a lot for that awesome job Len, keep it up.

Best regards,
Ali-G

Re: Whispers of Avalon

Posted: 02 Aug 2011, 13:36
by Bertram
@Crush:

(Sorry for crossing discussions, Len.)
Sounds like a great idea to me. When you are already on it, a similar feature for unequipping could also be added so that certain equipment can not be removed under certain conditions (like cursed items)
It would have been my second question. :) Ok, I'll got that way.

Re: Whispers of Avalon

Posted: 02 Aug 2011, 16:30
by meway
Ali-G wrote:@Len: This tileset is awesome, however I would give you some personal ideas and comments to improve it.
1) I think the shadows of the trees still need imrpovement, they do look good but they are too grey, they overlap a bit everything, just take a tree and behind it, add a wall, you'll see what I'm talking about.
2) I think that the water/pond could be improved in many ways... maybe add some moving little waves or a floating bath duck (lol).
3) I think that the big cactus also needs a shadow.
4) Imho, all the tilesets lack fourniture, in overall. I would really like to see a tileset that includes your work, which is the water, the grass, the ground, the flowers, the skulls, the cactus, the trees, etc... on the same tileset, with a transparent backround so that we can test it on our local server.

Thanks a lot for that awesome job Len, keep it up.

Best regards,
Ali-G
I disagree his tiles are beautifully flawless, :p. Skull is a bit shiny though lol. but omg o_o skull *Drules a little*

Re: Whispers of Avalon

Posted: 03 Aug 2011, 03:36
by Len
Ali-G wrote:@Len: This tileset is awesome, however I would give you some personal ideas and comments to improve it.
1) I think the shadows of the trees still need imrpovement, they do look good but they are too grey, they overlap a bit everything, just take a tree and behind it, add a wall, you'll see what I'm talking about.
2) I think that the water/pond could be improved in many ways... maybe add some moving little waves or a floating bath duck (lol).
3) I think that the big cactus also needs a shadow.
4) Imho, all the tilesets lack fourniture, in overall. I would really like to see a tileset that includes your work, which is the water, the grass, the ground, the flowers, the skulls, the cactus, the trees, etc... on the same tileset, with a transparent backround so that we can test it on our local server.

Thanks a lot for that awesome job Len, keep it up.

Best regards,
Ali-G
1: I'll play around with it

2: Actually the set does have moving water (not sure if I would use it on a pond, its really more for rivers).
Image
Still a could have small ripples appear every now and then like a small bug just fell into a still pond.

3: Its from TMW so its temporary

4: I didn't make the cacti I think Neoriceisgod or VxD did (I need to find out and make a tag). Wouldn't one set be a little much to work with?
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Re: Whispers of Avalon

Posted: 03 Aug 2011, 04:19
by Len
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Here's a combined set if you really need it Image

Re: Whispers of Avalon

Posted: 08 Aug 2011, 12:17
by Len
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I've been attempting to create a building from old assets, but it looks like I'm going to need to stop dicking around and just make it from scratch (I've felt to so drained as of late). :?

Re: Whispers of Avalon

Posted: 17 Aug 2011, 16:02
by Len
Here's a cobblestone path (still needs some work)
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me messing around with some ideas
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Re: Whispers of Avalon

Posted: 17 Aug 2011, 17:28
by Alige
Imho, the only thing that really needs work is the wolf :P

Re: Whispers of Avalon

Posted: 19 Aug 2011, 22:18
by Len
building.png
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more messing around with different path ideas

Re: Whispers of Avalon

Posted: 12 Nov 2011, 15:10
by Sookill
Did woa forum go down? I had some wip files there, I reinstalled windows without backing up those files, does that mean their lost?

Re: Whispers of Avalon

Posted: 01 Dec 2011, 18:19
by Len
Sookill wrote:Did woa forum go down? I had some wip files there, I reinstalled windows without backing up those files, does that mean their lost?
:? Yes, sadly I also lost some work in progress files when the forum went down due to inactivity.

Re: Whispers of Avalon

Posted: 01 Dec 2011, 18:51
by i
Len wrote:
Sookill wrote:Did woa forum go down? I had some wip files there, I reinstalled windows without backing up those files, does that mean their lost?
:? Yes, sadly I also lost some work in progress files when the forum went down due to inactivity.
Use trello or dropbox.