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Re: Guild member limit

Posted: 10 Oct 2010, 08:11
by Nard
The need of larger players association is established as outside-Mana-world clans already exist and their
members would like them to have an existance in the game.
The first question I ask is why a "guild" should be the same as in other MMORPGs? (lvl, ranking...)
TMW is different and its interest lies in its differences.
It seems that devs and other contributers have different ideas of what should be a guild or a clan.
And I think that most players have no idea of what devs thought when they established parties. So
the first thing to do would be to establish what we want a guild to allow instead of fixing a too rigid frame.
The leaders of actual "clans" (with GMs of course) greatly contribute to make the game attractive and
some have a strong interaction with devs. Why not set a quite fuzzy frame where they could express
themselves and wait to see if stronger restrictions or more precise evaluations are needed.
I'm not a long time player, but from the recent past and this discussion, I noticed the following intentions about guilds:
  • large member number associations
  • helping low lvl members
  • improved communication between members (mail system?)
  • experience sharing
  • improved trading, item sharing
  • special event organization
  • clan wars
  • guild ranking
  • ...
It seems that some of of these wills may be incompatible and may require a more hierarchical structure
(party<clan<guild ?) or further game development (territories?)

Could a guild be a federation of clans, parties and/or individuals?

Re: Guild member limit

Posted: 10 Oct 2010, 09:15
by Freeyorp101
Freeyorp wrote:This is silly. Read how guild experience works again.

---Freeyorp

Re: Guild member limit

Posted: 10 Oct 2010, 10:08
by yourmistakes
i searched for guild experience on the wiki and was unable to find it, could you link those of us who are incapable of using google at 6 in morning?

Re: Guild member limit

Posted: 12 Oct 2010, 16:08
by Arphetic
I noticed that the limit was raised to 100 now! Thanks for that (16 would have been impossible for us). Also I would like to know how guild experience (could) work(s)...

Re: Guild member limit

Posted: 12 Oct 2010, 18:12
by Crush
The guild level advancements in RO except for the guild member limit are mostly related to the guild vs. guild combat system.

Re: Guild member limit

Posted: 12 Oct 2010, 18:16
by yourmistakes
then pleasant company should immediately kill all other guilds and level the hell up :>

Re: Guild member limit

Posted: 12 Oct 2010, 18:40
by 4144
Arphetic wrote:I noticed that the limit was raised to 100 now! Thanks for that (16 would have been impossible for us). Also I would like to know how guild experience (could) work(s)...
Limit raised to 100 but new guilds broken. Also guilds broken for new members.
This after temp patch which not in git. And look like new guilds creation will be disabled in feature.

Re: Guild member limit

Posted: 12 Oct 2010, 21:16
by Arphetic
That is too bad :<

Re: Guild member limit

Posted: 12 Oct 2010, 21:53
by Reid
Arphetic wrote:That is too bad :<
:cry:

Re: Guild member limit

Posted: 25 Oct 2010, 18:21
by Arphetic
Anyone could say whats going on with this?

Re: Guild member limit

Posted: 25 Oct 2010, 19:48
by jak1
if we can use "skills" guildlvl's
only the guildleader can up the guildlvl
like 1guildlvl = 10Member more
max=100Member max=10levels
lets make a guildnpc, where u can up ur guildlvl with money, items, pvpexp or enything other

100member are enough
atm are never 100user at the same time online

yours jak

Re: Guild member limit

Posted: 25 Oct 2010, 20:28
by Arphetic
I'm just requesting more insight... The 100 members limit is already working for the existing guilds (although new members dont get the chat and the online indicator is broken).

Re: Guild member limit

Posted: 25 Oct 2010, 20:59
by Reid
Hmm... Afaik the guild support will be removed soon no?

Re: Guild member limit

Posted: 28 Oct 2010, 19:33
by AnonDuck
New guild creation has been limited for technical reasons. With 100 player slots per guild, and anyone being able to create a guild, memory usage on the server would shoot up much too high. The larger the guild limit, the less of them we can have - so there needs to be some way to control guild creation.

The idea (as jak1 said) is to have a guild npc that handles guild creation, levels, etc. This will limit the resource usage, and help us implement a proper guild system. Also the official client lacks guild support.

Until this is all taken care of, we can't really have a proper guild system. If it's going to be done, it should be done properly or it will end up half-assed like so many other things in this game.

Existing guilds have been allowed to stay, no sense ruining your fun, and you *are* testing the code for bugs and working on client support after all.

Re: Guild member limit

Posted: 28 Oct 2010, 20:38
by Arphetic
MadCamel wrote:Existing guilds have been allowed to stay, no sense ruining your fun, and you *are* testing the code for bugs and working on client support after all.
New members in existing guilds is bugged unfortunately. And I somewhere picked up that there will be no guild support in the next official client release?