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Re: Post any developmeant related to channel #meway here.

Posted: 07 Aug 2011, 19:58
by meway
Tree update [wip]

Re: Post any developmeant related to channel #meway here.

Posted: 07 Aug 2011, 21:50
by Reid
meway wrote:Tree update [wip]
What are the thing to the right?

Re: Post any developmeant related to channel #meway here.

Posted: 07 Aug 2011, 21:59
by meway
Reid wrote:
meway wrote:Tree update [wip]
What are the thing to the right?
This is part of a tileset. Those are temporary placement tiles.

Re: Post any developmeant related to channel #meway here.

Posted: 13 Aug 2011, 04:41
by meway
working on shading

Re: Post any developmeant related to channel #meway here.

Posted: 13 Aug 2011, 22:05
by Crush
The lightning looks more like from a close point-light source than from the directional lightning of the sun.

Re: Post any developmeant related to channel #meway here.

Posted: 14 Aug 2011, 19:52
by meway
*thanks for removing the spam* yea I need to even out the reflective light instead of having it so positioned.

Re: Post any developmeant related to channel #meway here.

Posted: 14 Aug 2011, 21:09
by Reid
meway wrote:working on shading
http://kiwinuptuo.deviantart.com/#/d393ikq
It could help you the top part.

Re: Post any developmeant related to channel #meway here.

Posted: 06 Oct 2011, 22:33
by meway
working on mapping

http://imagebin.org/index.php?mode=image&id=177604

Map 1 will be black, this is not so hard to accomplish. Much like the Ian script tmw has in tulimshar, the npc1 will speak with you when your in range. It will be clear and to the point. It will remove all your equipment and inventory. It will also remove your stats and lvl for reasons that are still under development. When it asks you what path you want to follow (mage, warrior, archer,ect) and you chose, you will than be warped to map 1 2 or 3. The maps will look or appear as elder class masters home. These NPC 2 3 or 4 get you started. A fetch and receive quest will be issued. Kill the monsters and collect an item (the item is determined by mob) until you have x (a decided by developers) amount of the item. Than speak with (Names are still under development) npc5. It will than thank you for the collection and send you off to your next quest. The quest should still have in mind the main functions of the game and don't forget to include many functions with our first NPCs. For the convenience of our older users add the option to continue on to something else. I was thinking of dialog like "you have been here before haven't you?" yes/no

To be continued...