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Re: mushrooms Again (Is not resolve)

Posted: 18 Sep 2011, 23:02
by yubabax116
If shrooms are such a problem why not just block summoning magic from Hurnscald houses.

Re: mushrooms Again (Is not resolve)

Posted: 19 Sep 2011, 00:18
by yourmistakes
mushrooms are not a problem.

Re: mushrooms Again (Is not resolve)

Posted: 19 Sep 2011, 06:31
by argul
players are

Re: mushrooms Again (Is not resolve)

Posted: 19 Sep 2011, 07:01
by yourmistakes
NO PLAYERS EVER
NO FUN ALLOWED

Re: mushrooms Again (Is not resolve)

Posted: 19 Sep 2011, 09:34
by mistergrey
Funsani, you keep saying I called you a troll, but I only said I was feeding the trolls by answering. You insisted I could not be objective because of the players I associate with, but do you know me well enough to say that for sure? If you do, I'd just love to know who you are, but that doesn't matter I suppose. You, were the one who implied that by killing AuctionBot, ManaMarket was the only shop bot left functioning, so I corrected you. Perhaps if you ever posted about something, that wasn't negative, people would not instantly assume you to be a conflict troll.

Mushrooms, are not the problem.
Players, are not the problem.
If a glitch exists in game, players shouldn't be harassed for showing it, as this could only help the devs to fix it, if it needed fixing. And, if it does not get fixed, then perhaps it's meant to stay.

I knew this topic was about the mushroom killings, and it's silly that it spawns such a debate. If it's a problem, it will be fixed, and the players who make the issue known to the public are not bad for doing so, which is pretty much what we were doing with the mushrooms. Of course, we had fun with them too, but why shouldn't we?

Re: mushrooms Again (Is not resolve)

Posted: 02 Oct 2011, 22:42
by Venezuela
yubabax116 wrote:If shrooms are such a problem why not just block summoning magic from Hurnscald houses.
Yubabax116 this right, is the simple solution


invoke mushrooms in a store is the same as taking an ak-47 in walmart :!:

Re: mushrooms Again (Is not resolve)

Posted: 03 Oct 2011, 00:40
by mistergrey
Venezuela wrote:Yubabax116 this right, is the simple solution

invoke mushrooms in a store is the same as taking an ak-47 in walmart :!:
LOL, this proves without a doubt that people Will complain about anything, regardless of how silly or minor it is. You just compared summoning aggro shrooms in a game, where everyone who dies can respawn a moment later, to bringing a murderous weapon to a real store, where people only have one life that we know of.

So tell me - what if some ill advised soul actually listens to you, and bans summoning from buildings.... will you complain next about people using #itenplz to drag monsters and kill you in the GY? Or will it be about how unfair it is to ever put pvp on in town, where someone's afk shop can be killed? I just wonder when people will stop creating drama over mischief in a game.

Re: mushrooms Again (Is not resolve)

Posted: 03 Oct 2011, 01:02
by Frost
Venezuela wrote:invoke mushrooms in a store is the same as taking an ak-47 in walmart :!:
This numbskull comment reminds me of Godwin's Law. http://www.wisegeek.com/what-is-godwins ... logies.htm

Re: mushrooms Again (Is not resolve)

Posted: 03 Oct 2011, 03:49
by Dyna
I am reminded of a time back when the kaflosh spell was still able to be used in town. It was removed from being used because people kept using it and others were complaining about lagging.

Same thing then and same thing now...just different excuses.

Remember those 'shops' do not have to be in game. They are bots, friendly yes, but still bots. They are not NPCs and if they die it's the player who created them's problem. Deal with it :)