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Re: [CPT] + [WIP] Lizard Helmet
Posted: 24 Oct 2011, 19:09
by Lizandra
Ali-g....the fin is transparent, so you can see the other side of the helmet! anyway, the problem was the shape, not transparency
Re: [CPT] + [WIP] Lizard Helmet
Posted: 24 Oct 2011, 19:11
by Alige
Well on your icon, the transparency wasn't regular. I just uniformed it a bit...
Re: [CPT] + [WIP] Lizard Helmet
Posted: 24 Oct 2011, 19:15
by Lizandra
I still prefer my version...the transparency wasn't supposed to be uniform, i wanted to emphasize the outline of the helmet behind the fin.
Re: [CPT] + [WIP] Lizard Helmet
Posted: 24 Oct 2011, 20:06
by salmondine
ok Liz I got the latest fix, I will test that and do screen shot post.
What ever version you settle on, I think that the interior shadows on icon image need to be darker.
Re: [CPT] + [WIP] Lizard Helmet
Posted: 24 Oct 2011, 20:24
by Lizandra
got it, i just picked that color, because of the lightsource...
Re: [CPT] + [WIP] Lizard Helmet
Posted: 24 Oct 2011, 20:27
by Alige
The smaller palette we have, the more valuable the icon is.
Re: [CPT] + [WIP] Lizard Helmet
Posted: 24 Oct 2011, 21:33
by meway
Ali-G wrote:The smaller palette we have, the more valuable the icon is.
This is not always true. The reason I stress such a small pallet is because it makes it easier to fallow another artists style. This also makes it easier for sombody to make changes to the art.
Re: [CPT] + [WIP] Lizard Helmet
Posted: 24 Oct 2011, 21:51
by i
meway wrote:This is not always true. The reason I stress such a small pallet is because it makes it easier to fallow another artists style. This also makes it easier for sombody to make changes to the art.
I do not use color pallet in castle walls and Ali-G duplicates this style without problem - Ctrl+c & Ctrl+v :P
Btw Filipa - I do like this helmet, it reminds me what kind of TMW we wish to build. Many races, and among them Tritans. And how we finished? With one white race and plain characters. We got many caps and colorful equipment. Sad but true.
Re: [CPT] + [WIP] Lizard Helmet
Posted: 24 Oct 2011, 21:59
by meway
He can't do it flawlessly that way :p
Re: [CPT] + [WIP] Lizard Helmet
Posted: 24 Oct 2011, 22:03
by Alige
i wrote:I do not use color pallet in castle walls and Ali-G duplicates this style without problem - Ctrl+c & Ctrl+v
That is because 1) I don't want to loose time downgrading an awesome work and 2) because I'm not a pixel artist?
Re: [CPT] + [WIP] Lizard Helmet
Posted: 24 Oct 2011, 22:15
by i
Ali-G wrote:i wrote:I do not use color pallet in castle walls and Ali-G duplicates this style without problem - Ctrl+c & Ctrl+v :P
That is because 1) I don't want to loose time downgrading an awesome work and 2) because I'm not a pixel artist?
What can I say... I will quote very old quote:
04/05/05 01:40:10 | <gh5046> It dumps in the database, it dumps out of the database. It takes a dump everywhere.
Re: [CPT] + [WIP] Lizard Helmet
Posted: 25 Oct 2011, 08:06
by salmondine
Liz here are some side views of new set...so you can make adjustments if you want.

- fpc.png (48.9 KiB) Viewed 4987 times

- fpc2.png (58.37 KiB) Viewed 4987 times
I think the basic xml placements show what you were after...if not I will adjust.
I downloaded notepad++ and the editing is pretty simple now...anyway let me know.
I like the fin transparency like this better.
This helmet is a super fun thing and atm its mine all mine..mawahahahaha!
Re: [CPT] + [WIP] Lizard Helmet
Posted: 25 Oct 2011, 10:06
by Lizandra
Ahahah ty very much sal for the trouble =)
It looks like how I had imagined it
I think it's pretty much done....have you tested with different hairstyles?
Re: [CPT] + [WIP] Lizard Helmet
Posted: 25 Oct 2011, 10:26
by Alige
Hope this helps.
Re: [CPT] + [WIP] Lizard Helmet
Posted: 25 Oct 2011, 11:03
by Lizandra
As correctly said by o11c:
o11c wrote:according to the side view, the fins go all the way up to the front ...
so i fixed it with this icon which shape is done according to the sprites