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Re: Chess Dungeon

Posted: 13 Mar 2012, 07:26
by Crush
Dude wrote:closer?
The shaft should get wider at the bottom.

Re: Chess Dungeon

Posted: 13 Mar 2012, 16:01
by Dude
Crush wrote:
Dude wrote:closer?
The shaft should get wider at the bottom.
btw, the canvas here 210 px wide and 600 px tall as when I measured the players that was their dimensions were 21x60 and I figure we want the king/Queen as large as the player, and the rest smaller accordingly...thoughts on this???

OH, and if anyone wants the svg file, PM me!!!

Re: Chess Dungeon

Posted: 13 Mar 2012, 17:11
by Nami
Ok, if you don't find me weird, maybe these will help? :lol:

http://www.youtube.com/watch?v=UhBnCp1G ... re=related uhm maybe watch from 0:30 for this one :)

http://www.youtube.com/watch?v=imiVDYfo ... re=related and also this one, maybe a idea for accessories on the mobs? swords and stuffs.

thanks,

/\/

Re: Chess Dungeon

Posted: 13 Mar 2012, 17:16
by o11c
Dude wrote:OH, and if anyone wants the svg file, PM me!!!
Can't you attach it? If not nag the forum admins to add it as an allowed extension.

It's not like anyone can't read svg these days...

Re: Chess Dungeon

Posted: 13 Mar 2012, 18:15
by Dude
o11c wrote:
Dude wrote:OH, and if anyone wants the svg file, PM me!!!
Can't you attach it?
THanks to Crush now I can!

Attaching both my pawn and the Castle WIP....Feel free to touch us as necessary. All C&C's are welcome....

Re: Chess Dungeon

Posted: 13 Mar 2012, 19:47
by Dude
Bishop

Re: Chess Dungeon

Posted: 13 Mar 2012, 20:33
by Crush
I know it's hard to design a bishop chess piece which doesn't, but I think this one looks particularly phallic.

Re: Chess Dungeon

Posted: 13 Mar 2012, 21:08
by Dude
Crush wrote:I know it's hard to design a bishop chess piece which doesn't, but I think this one looks particularly phallic.
Tried slimming the stem a bit....seems a bit les phallic....

Re: Chess Dungeon

Posted: 14 Mar 2012, 07:09
by Crush
That looks better.

Re: Chess Dungeon

Posted: 14 Mar 2012, 11:54
by cardmaster
looks nice, my question is when pixeling it before that we should resize the outlines?
I'm sorry if i didn't pay more attention on other posts.

Re: [WIP] Chess Dungeon

Posted: 14 Mar 2012, 15:32
by Crush
I created a general topic for the coordination of this project in Content Development:
http://forums.themanaworld.org/viewtopi ... 13&t=15662

Anything graphic related can still be posted here. Anything else please there or in a separate thread.

I would be glad when those who encouraged me in this thread would also encourage qualified people to take up tasks from that thread or even better try to come up with something themselves. Because I really don't have time to run behind people.

Re: [WIP] Chess Dungeon

Posted: 14 Mar 2012, 15:58
by Nami
I think for the drops, we should have miniature wooden playing pieces?


Also, maybe like little chess squares? like a black square and a white square..just a generic item perhaps?

We could maybe do hats which look like the playing pieces? lol I think that would be funny.

I will be more than happy to do these when I get back to pixelling :)

Re: [WIP] Chess Dungeon

Posted: 14 Mar 2012, 17:45
by Crush
Nami97 wrote:We could maybe do hats which look like the playing pieces?
...so players can stage a human chess game?

Would be really cool (provided that you get 32 players who volunteer as pieces)

Re: [WIP] Chess Dungeon

Posted: 14 Mar 2012, 18:33
by Dude
Crush wrote:
Nami97 wrote:We could maybe do hats which look like the playing pieces?
...so players can stage a human chess game?

Would be really cool (provided that you get 32 players who volunteer as pieces)
If we could log in alts ;)

Thoughts? Resized the pawn to 38 pixels ....

Image

Re: [WIP] Chess Dungeon

Posted: 14 Mar 2012, 22:04
by Chicka-Maria
Dude wrote:
Crush wrote:
Nami97 wrote:We could maybe do hats which look like the playing pieces?
...so players can stage a human chess game?

Would be really cool (provided that you get 32 players who volunteer as pieces)
If we could log in alts ;)

Thoughts? Resized the pawn to 38 pixels ....

Image
32 alts at one time? doubtful considering the lag is so bad you can hardly operate 4.