Super thread, we can definitely improve TMW communication profile. I am a communication professional, specializing in communication products (audio/video/web/print) and I volunteer to help to the extent of my availability (quite a lot this summer

). I also like light programming as hobby.
Here are my impressions and comments about this thread.
Nard wrote:
I think the web site is one of the central part of it, if not the heart. It is not up to date.
I do think that even a small browser adventure (ending to registration page?) could bring a lot of players in TMW.
Maybe making a contest for best promo vid? With some really cool prizes? Like, ekhm, assassin boots?
Very good ideas, I would add :
- Optimise website for SEO keywords like "free mmorpg", "free linux game" and such. I can help with that.
- Maybe an online contest where all new suscribers get a chance to win an item. The contest can be reconducted every month, I heard Facebook is great to manage this. I could look into it.
- Lobby to get exposure in online magazines... this can get us a great influx of new users if successful.
ImNotPirate wrote:i dont know why but when i ask some friends about tmw they all say it sucks , they dont like it and they prefer 3D games .
- We can put forward that this game is netbook friendly... put a positive spin on it.
Reid wrote:Social networks are also a nice card, but does somebody know that they exist? There are none visible links which redirect there.
For the blog, there were hundred of gamer blog about tmw.
http://charlestmw.blogspot.fr/ This one is particularly good, and there are none better advice than the one from a player of the game that you are looking at.
TMW's strong point is on the player community, from an outside view, the game looks like one of these try to do a 2D MMORPG, so playing with the community theme could be a nice thing.
- Linking to our social networks accounts would be crucial, I agree
- Blogs are time consuming... only good if new content is posted on a regular basis. If we have volunteer writers ready to write regularly that is a very good Idea. We can also contact established bloggers to promote new content when its ready since they already have readers.
- Youtube videos could be edited to start with players testimonies explaining how they enjoy the community, I can video edit if required. I can do it, even have a green screen at home
argul wrote:Around 50 percent of the chars have online times in the first bar, which is about 400 seconds, so they leave the game within the first 7 minutes.
Then there are waves which describe the days, but there is no significant drop rate after certain hours/days any more.
The huge drop is in the first 7 minutes.
The content is great and there is always room for improvement in any project. Please take the following critique as constructive:
From my personal experience, the first time I registered (probably under gagol) I was under the impression that the game was limited to the starting area since I did not saw any other player and there is not much to do there. It can also be a little tricky to unlock and go to Tulimshar.
The second time I saw some established character running across the area and THAT convinced me there was more to do. Allowing newcomers to go to Tulimshar directly would do a lot to have a better retention rate. Some incentive for higher levels to go back there would be good to to show newcomers the community.
A little bit less walking and talking to go to Tulimshar mine would be appreciated too... some newcomers find it annoying and boring. (24 hour drop peak?) It should also be more clear WHO you need to talk to to gain confidence from the Lieutenant and go have real fun instead of running around and talking to everybody randomly... a simple hint would do the job. Maybe directing the new player to find a specific NPC and make the first steps more linear and easy to unlock the Lieutenant's confidence would help...
That was my 2ยข
gagolthegreat AKA Jimbo Rinfrette