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Posted: 20 Aug 2006, 19:56
by Bad Monk
Crush, I beg pardon for my stupidity but I get this error now "Cannot find map file" when I get to the area where your new map is supposed to be.
I renamed the old 'new_1-1.tmx.gz' in 'new_1-1.tmx_old.gz' and substituted it with the one i downloaded (a really small file 1015 bytes) but I'm going nowhere with this.
Please help
Thanks again,
Monk
Posted: 20 Aug 2006, 20:35
by Crush
it might be the case because you forgot to download the transition tileset and put it into the tileset folder.
http://svn.sourceforge.net/viewvc/thema ... g?view=log
but the file size of only one kb cannot be correct. the new maps (number 14-16) are between 10 kb and 16 kb.
Posted: 20 Aug 2006, 22:31
by Bad Monk
Yes it was the case
and what's more the file I downloaded was broken.
Anyway everything works ok now so I wandered a bit and there are 3 screen of what I found in map 14.
http://www.extremasideris.com/TMW/TMW_Screenshot_1.png
http://www.extremasideris.com/TMW/TMW_Screenshot_2.png
The first two refer to the same place.
http://www.extremasideris.com/TMW/TMW_Screenshot_3.png
This one just looks bad.
http://www.extremasideris.com/TMW/TMW_Screenshot_4.png
And I don't like the flower popping from behind the tree either. My two cents here
It's quite late now I will test it more deeply during the week.
G'night,
Monk
Posted: 21 Aug 2006, 16:30
by Crush
thank you for your feedback.
the screenshot 1-3 show errors that are caused because you got an old version of the woodland tileset. it will be fixed in the release.
the screenshot 4 is a rather cosmetical thing. i would be interested in the opinions of other people.
Posted: 21 Aug 2006, 17:25
by Bad Monk
Crush, I'd like to continue to test your maps but maybe it would be useless and frustrating for you if I keep to report errors that are due to me using an old and buggy tileset.
If you want, I'll keep testing the map, otherwise, I'll stop.
Waiting instructions!
Anyway, some work I had already done:
These are some trees that are walkable and I thought should be unpassable
http://www.extremasideris.com/TMW/TMW_Screenshot_5.png
http://www.extremasideris.com/TMW/TMW_Screenshot_6.png
This looks very artificial:
http://www.extremasideris.com/TMW/TMW_Screenshot_7.png
And would be a great place for rituals dedicated to the moon or something like that
This is thrilling:
http://www.extremasideris.com/TMW/TMW_Screenshot_8.png
Is it going to be connected to some quest?
Monk
Posted: 21 Aug 2006, 17:54
by Crush
just go on. things that you should look for are:
-tiles that cover the player although they shouldn't
-tiles that don't cover the player although they should
-tiles that are walkable although they shouldn't
-tiles that are blocked although they shouldn't
screenshots 5 and 6 are for example bugs that are important to find. thank you for spotting those. i'll correct them as soon as possible.
screenshot 7 and 8 are easter eggs.
Posted: 22 Aug 2006, 08:27
by Rotonen
Crush, I don't think you should leave the body there unless you can come up with a good reason why it just lies there and no one cares enough to pick it up and bury it.
So, ideas:
A sleeping ancient, the village idiot doing a diving record, a former king and water, in which one does not decay? (Think the fountain of youth in the style of "Emperor's New Clothes".)
Posted: 06 Sep 2006, 10:17
by yosuhara
Rotonen wrote:Crush, I don't think you should leave the body there unless you can come up with a good reason why it just lies there and no one cares enough to pick it up and bury it.
So, ideas:
A sleeping ancient, the village idiot doing a diving record, a former king and water, in which one does not decay? (Think the fountain of youth in the style of "Emperor's New Clothes".)
i vote for village idiot
Posted: 06 Sep 2006, 12:51
by ziolive
For your transition between 2 floors.
A good system could be to using dryness grass for having a more complex floor; with the dried grass on the sand and on the other floor.
the difficulty is to display with a non-uniform method piece of grass.
We can use brown rock too.
and we could adapt the plants for the over transitions.
Any ideas for beach monsters :
- warriors with a fish-head, like in RoseOnline and old movies and "one-piece". We can design archer, warrior with sword, warrior with spear , one with armou and other not, and a giant or a king
- Giant crab,
- carnivor giant clam
Posted: 06 Sep 2006, 13:43
by Modanung
Or hawaiian zombie girls
Posted: 06 Sep 2006, 19:17
by BadMrBox
Modanung wrote:Or hawaiian zombie girls
Gotta love'em. Maybe some snappy turtles?
Posted: 16 Sep 2006, 21:54
by yosuhara
this sign is walkable...
Posted: 17 Sep 2006, 00:19
by Crush
thanks for finding that error one so short before the release.
Posted: 17 Sep 2006, 09:11
by Modanung
yosuhara wrote:
I also see there's a bottom tile missing at the cliff, close to the sign.
Posted: 17 Sep 2006, 13:17
by Crush
I've seen it, too and fixed it.