Freeyorp101 wrote:For the Map chart, X describes base experience sum, Y describes job experience sum,
It is likely that job experience grows in a somewhat linear way with overall experience. It explains why bubbles are roughly aligned.
The plot needs to be better readable, to have a better image, In order to acheieve that goal we must find variables and scale which separate the bubbles.
Plotting against a sum should be good in that purpose, but makes the chart heavily dependent on the number of concerned players. It increases the the scatter so much that you are obliged to use a log scale which make the chart more compact and deletes the advantage you could get.
I don't know what you are seeking with that chart so it will be difficult to suggest something that makes sense. Among the variables that (in my opinion) can have some interest are: relative to level experience gain (level grows logarithmically with exp), various averages: the preceeding variables' one, av. Player level, weighted av. mob level on map, av. Vitality (after the cross status grid it seems to be well distributed) ...
Edit1:
Also, plotting these data on TMworld map will help developers to know where to focus development effort.
Edit2:
Something weird: The bubbles along the X axis. Characters who didn't get the focus skill probably. But why a cumulated exp so high?