o11c wrote:As someone who does, I can forcefully say, that Frost did *not* know very much about how TMWA works and did not care to learn.
System administrator should really go insane to use software which does logging the ways you did it. If you failed to get idea, take a look on how other server software does logging and understand why it happens this way. It's common practice to flush logs line by line to ensure logs would stay even if program or whole system crashes, etc. This way only 1 line lost at most: that one where crash occured. Since logs are used for security/evidence and so on, it don't have to be underestimated.
Yes, it has. It was probably the #1 cause of problems on Platinum,
IIRC, platinum had no major performance issues visible to players last year or two before server move, as far as I can remember. I've done heck a lot of candor running, which is really time-critical stuff. Furthermore, from player-visible side there is hardly any improvement at all. Not to mention I can now lag server at my will (though it's not your fault: as I can understand now there is less CPU power).
and even now that we have halfway decent hosting it is still a significant concern. We had to disable the high score list for Illia and cut it for the Fluffy hunt because players were reporting huge lag spikes.
These are not GM logs, aren't they? Why treat everything in same ways? And if synchronous/flushed write of one line to file takes more than few dozens of milliseconds, there is something really screwed up in OS/filesystem/somewhere else. And GMs aren't flooding logs too much anyway, so server should cope with synchronous writes.
And unlike save files, which *can* be done asynchronously, an asynchronous log would have the exact same problem you're complaining about.
So I've seen after update GMs blamed some player for lie due to fact log which can prove player's words was not flushed out. That's what happens when someone does things in irresponsible ways. I bet GMs were unable to imagine it can happen THIS way.
It has been fixed for quite a while, can you drop this discussion?
I suspect you've just relaxed problem a bit, don't you? The only real way to write data reliably is to write logs flushing them line by line to get data actually written, so data would be here and not lost if something crashes. For logs with little activity (like GM log) it should not be an issue, unless there is something screwed up in underlying system/FS/hardware.
People keep saying that, but I haven't seen any evidence of a decrease in the last 3 years. And in that time, we changed the rules to disallow multibotting!
Now it's hardly 45 (in rare occasions 50) players at best time. And no, it's not like if I played with bot stacks too much. But somehow I can see half of players I had fun to play with, left to other servers/games, etc. And
topics like this could suggest there're issues.
and a daily maximum of 70-80, which is exceeded only during summer.
Now daily maximum looks like 45. Or maybe 50 at very best. So now it's troublesome to play Candor, etc. It's 1st time in 4 years I face such situation.
Numbers from this summer are completely useless. Lots of people who play TMW have to go to school, and we have a strong bias for the Northern Hemisphere.
I can imagine you have point about seasonal stuff as people also take vacations at summer, etc so it's quite possible. But overall server starts to look somewhat empty. And if you failed to notice, latest resigns upset quite a lot of players, btw.