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Re: Feature Request: SKYTLURK
Posted: 16 Mar 2015, 13:19
by gumi
TRGN wrote:Who could do that? Selim?
LMAO
Re: Feature Request: SKYTLURK
Posted: 16 Mar 2015, 13:21
by TRGN
...
Re: Feature Request: SKYTLURK
Posted: 16 Mar 2015, 13:22
by gumi
Technically, yes, by using the W dye channel
Re: Feature Request: SKYTLURK
Posted: 16 Mar 2015, 13:29
by TRGN
meko wrote:Technically, yes, by using the W dye channel
Then we need some dye now. And some black spots. AND some eyes.
Re: Feature Request: SKYTLURK
Posted: 16 Mar 2015, 16:43
by gumi
TRGN I made the mouboo dye-able but now I need your help
do what you did here:
viewtopic.php?p=147540#p147540
but do not put all on the same layer.
Let me explain:
1 - Use the mouboo sprite as the base layer
2 - create an empty (transparent) layer for the eyes
3 - draw the eyes on the layer you created (it should be on top of the base layer)
4 - remove the base layer so that only the eyes remain
and then post the file on this thread
Re: Feature Request: SKYTLURK
Posted: 17 Mar 2015, 15:23
by TRGN
meko wrote:TRGN I made the mouboo dye-able but now I need your help
do what you did here:
viewtopic.php?p=147540#p147540
but do not put all on the same layer.
Let me explain:
1 - Use the mouboo sprite as the base layer
2 - create an empty (transparent) layer for the eyes
3 - draw the eyes on the layer you created (it should be on top of the base layer)
4 - remove the base layer so that only the eyes remain
and then post the file on this thread
I'll do that.
Re: Feature Request: SKYTLURK
Posted: 23 Mar 2015, 14:26
by TRGN
meko wrote:TRGN I made the mouboo dye-able but now I need your help
do what you did here:
viewtopic.php?p=147540#p147540
but do not put all on the same layer.
Let me explain:
1 - Use the mouboo sprite as the base layer
2 - create an empty (transparent) layer for the eyes
3 - draw the eyes on the layer you created (it should be on top of the base layer)
4 - remove the base layer so that only the eyes remain
and then post the file on this thread
https://github.com/themanaworld/tmwa-cl ... a/pull/244
Name: Skytlurk
Stats: Their stats should be the same as Mouboo's.
Drops: Cotton Cloth (10%), Bottle of Water (7.5%), Cotton Cloth (5%), Reed Bundle (5%), Antlers (0.50%), Cotton Cloth (0.50%)
Spawning places: Same as Mouboo.
Re: Feature Request: SKYTLURK
Posted: 24 Mar 2015, 02:41
by gumi
First of all, please STOP spamming my inbox.
I will try your sprite on the (dyed) mouboo to see what it looks like.
Re: Feature Request: SKYTLURK
Posted: 25 Mar 2015, 08:12
by TRGN
meko wrote:First of all, please STOP spamming my inbox.
I will try your sprite on the (dyed) mouboo to see what it looks like.
Message me when you have done it.
Re: Feature Request: SKYTLURK
Posted: 25 Mar 2015, 13:33
by TRGN
Re: Feature Request: SKYTLURK
Posted: 30 Mar 2015, 06:20
by TRGN
Skytlurk Spells:
1. #parum lurk
Uses: 1 RawLog
Makes: 1 SkytlurkFigurine
2. #kallurk
Uses: 1 Root, 1 SkytlurkFigurine
Makes: Some Skytlurks.
Re: Feature Request: SKYTLURK
Posted: 09 Nov 2015, 18:20
by pateame
AWESOME!!
Re: Feature Request: SKYTLURK
Posted: 09 Nov 2015, 18:41
by gumi
this would be an awesome mob but someone needs to draw the skytlurk sprite in order for it to get in game
Re: Feature Request: SKYTLURK
Posted: 09 Nov 2015, 19:20
by TRGN
meko wrote:this would be an awesome mob but someone needs to draw the skytlurk sprite in order for it to get in game
You made the dyable mouboo for that and i made the spots+eyes, also the antlers are included here somewhere. So, it's almost done.
Re: Feature Request: SKYTLURK
Posted: 10 Nov 2015, 01:14
by pateame
TRGN wrote:meko wrote:this would be an awesome mob but someone needs to draw the skytlurk sprite in order for it to get in game
You made the dyable mouboo for that and i made the spots+eyes, also the antlers are included here somewhere. So, it's almost done.
The dyeable mouboo doesn't look fine using 1 dye channel because there's two color ramps for different palletes (body and ears). You should use two channels:

To reproduce the demonic mouboo (bear and red eyes) these files as monster accesories:
https://dl.dropboxusercontent.com/u/364 ... c-face.png
https://dl.dropboxusercontent.com/u/364 ... c-face.xml
And for the color palletes, the following codes should work:
Code: Select all
Mouboo:
B:#4d4648,55251a,823f3b,6e4634,904f42,9e5e49,b37259,c37f63,c37f64,d38c6e,dc9b7a,e6aa86;R:#4e2e1c,8e5e4b,ae7662,c3907a,d7aa91
Demonic Mouboo:
B:#47205a,484571,5d6da2,6d80bc,849ae3;R:#47205a,47205a,484571,5d6da2,6d80bc,849ae3
BTW, I don“t like the idea of reuse monster graphics. it's a good exercise to start on develop but doesnt produce much quality and originality at all. Add particles and crazy stuff may help but it's the same monster in the viewers eyes.
I like the skytlurk idea, but dont like the current art because it seems like made with 25 random clicks on a graphic editor. It needs more love in the graphics, more details to make it a unique monster and not a cheap copy.