Re: No more self healing...wtf devs???
Posted: 16 Sep 2009, 11:29
I think that a healer should be able to heal himself with #inma again. But but not that easy as it was. I dont know excatly how much mana points it costs to heal others with #inma. I think its about 10mp. To heal himself should be more expensive. Here are some suggestions...
#1 Lets saying healing himself costs 25% from MP for the "first time". If a mage heals himself again in a time about ...60 seconds?... the healing should need much more mana points. Lets saying it should need about 50% MP. And if he need to heal himself a third time after 60 seconds (from the second time) it should decrease his MP to 0. Only if he waits 60 seconds, the healing should cost 25% again.
#2 Without a delay. But a mage is not able to heal himself to 100% with #inma. For each time he heals himself, it would increase his HP just about 1/3 of the rest he needs for 100%. And it costs more MP if he wants to heal himself from 50% HP to ~66.6% HP (thats + 1/3 from 50% to 100%) than from 10% HP to ~40% HP (thats + 1/3 from 10% to 100%).
The time and the costs of mana points are just for example. I didnt think about the values a long time. Maybe one of these suggestions could be a "mid-way" for level-2 healing. I still would like to see more powerful healing spells for higher levels ^^
Sorry for my english. It isnt my native language
#1 Lets saying healing himself costs 25% from MP for the "first time". If a mage heals himself again in a time about ...60 seconds?... the healing should need much more mana points. Lets saying it should need about 50% MP. And if he need to heal himself a third time after 60 seconds (from the second time) it should decrease his MP to 0. Only if he waits 60 seconds, the healing should cost 25% again.
#2 Without a delay. But a mage is not able to heal himself to 100% with #inma. For each time he heals himself, it would increase his HP just about 1/3 of the rest he needs for 100%. And it costs more MP if he wants to heal himself from 50% HP to ~66.6% HP (thats + 1/3 from 50% to 100%) than from 10% HP to ~40% HP (thats + 1/3 from 10% to 100%).
The time and the costs of mana points are just for example. I didnt think about the values a long time. Maybe one of these suggestions could be a "mid-way" for level-2 healing. I still would like to see more powerful healing spells for higher levels ^^
Sorry for my english. It isnt my native language
