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Re: Whispers of Avalon

Posted: 31 Oct 2012, 13:30
by Kazenawa
Is the project still alive ? Can we play on it ?
I can't connect to the website nor server...

Re: Whispers of Avalon

Posted: 31 Oct 2012, 14:32
by Reid
Kazenawa wrote:Is the project still alive ? Can we play on it ?
I can't connect to the website nor server...
This project is in vacancy for now, the server and the site is offline.

Re: Whispers of Avalon

Posted: 04 Jun 2013, 12:23
by Len
I'm messing around with the idea of starting development again. I was thinking about combing as much woa and tmw content (with the intent of replacing the Tmw content as time goes on), as past attempts proved promising.
Image


I've also started messing around with new concepts

Re: Whispers of Avalon

Posted: 06 Jun 2013, 10:17
by Len
naked2.png
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I'm thinking about not going with a job system (as that doesn't appear to be possible at this time) and treating the sprites in the same way as TMW, this would mean a lot of work and head aches long-term.

Here's the woa/tmw art files in a zip if anyone is interested (I still need to add some of the recolored tmw stuff)
http://www.filedropper.com/woa

Re: Whispers of Avalon

Posted: 06 Jun 2013, 17:23
by o11c
More boobs please.

Re: Whispers of Avalon

Posted: 06 Jun 2013, 17:43
by Chicka-Maria
o11c wrote:More boobs please.
This made me spit my drink out, Just saying.

Re: Whispers of Avalon

Posted: 07 Jun 2013, 03:02
by Len
Things to do before we can start building the game:

*Finish attack/dead animations for the female base

*Create a full naked female sprite sheet (and improve the side view walking animation)

*Create a full naked male sprite sheet

*Separate the equipment/hair from the sprite
Example
quiver.png
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cloth.png
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*Finish town tileset (I had to reconstruct it from the screenshot as I lost the original)
building1.png
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*Recolor and edit what we can from TMW

*organize tilesets

If anyone can help with any of this, it would be most appreciated. Here's an updated zip http://www.filedropper.com/woa2
More boobs please.
If you can find someone willing to do all the editing, go for it. I've had enough of messing around with the boobs (can't believe I'm writing that).

Re: Whispers of Avalon

Posted: 07 Jun 2013, 08:40
by Len
I'm going to take the time to rough out an idea of basic game play
Untitled.png
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Here's how I envision equipment acquisition in WOA (its just an example, the ice dagger and steel shield are from TMW), anything past tier 2 will be very hard to get (to get better than tier 2 you'll need to buy it from a master player craftsman, grind for it, or do an end game quest). Also note that not all equipment within the same tier will be made equally (there will be more than 1 type of dagger or what have you in that tier some easier to get than others). So the quest versions of tier 2 will be better than what the shops sell.
file.png
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If possible I would like WOA to utilize Exp debt as its death/defeat penalty for those not in HC mode.
how much can you learn from maggots.png
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This is in part to discourage botting as botting in lower lvl areas will not yield much, and doing so in higher lvl areas will probably yield nothing but exp debt. If possible can drop rates also lower or raise depending on the lvl difference between the player and the monster?

Re: Whispers of Avalon

Posted: 07 Jun 2013, 13:13
by Jaxad0127
Len wrote:If possible I would like WOA to utilize Exp debt as its death/defeat penalty for those not in HC mode.
how much can you learn from maggots.png
This is in part to discourage botting as botting in lower lvl areas will not yield much, and doing so in higher lvl areas will probably yield nothing but exp debt. If possible can drop rates also lower or raise depending on the lvl difference between the player and the monster?
If you're still using Manaserv, those should all be possible already, if not easy to add.

Re: Whispers of Avalon

Posted: 07 Jun 2013, 20:15
by Len
I refined the front attack animation (this will be the last thing I do for this week and part of next, I got some other things that I need to do)

Old:
Image

New:
attack2.gif
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attack3.gif
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Jaxad0127 wrote: If you're still using Manaserv, those should all be possible already, if not easy to add.
Thanks for letting me know :alt-3:

Re: Whispers of Avalon

Posted: 08 Jun 2013, 12:58
by WildX
Looks very promising, I'm glad you started working on WoA again! :alt-0:

Re: Whispers of Avalon

Posted: 25 Jun 2013, 17:07
by Len
Can any experienced mapper take a look at the map WOA_001_1 in the map folder and give me some advice?
http://www.filedropper.com/woa_1

Re: Whispers of Avalon

Posted: 25 Jun 2013, 18:16
by Chicka-Maria
Len wrote:Can any experienced mapper take a look at the map WOA_001_1 in the map folder and give me some advice?
http://www.filedropper.com/woa_1

There are some collision tiles missing on 125, 154 and around the rest of the cliff near that tile.

regards,
Chicka

Re: Whispers of Avalon

Posted: 25 Jun 2013, 19:49
by Len
Thank you for taking a look and pointing that out :) .
If someone wants to try their hand at helping with mapping, they can map one of the areas adjacent to the red square.
map.png
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If anyone wants to help with sprite work, tileset development, or anything else they would like to contribute or comment upon please visit http://woa.freeforums.net/