Hi Freeyorp,
Ahhh, it's nice to get such positive and productive feedback
It's primary designed for manaserv

Ok, let's team up!
Backporting simplified versions of some of these systems to tmwAthena would still be nice, since it would allow some early testing/data with a fairly substantial playerbase (and hopefully fix tmwAthena gameplay at the same time)

The eA side, read tmwAthena server code upgrade, or better current stable eAthena take-over, needs a leader upon strategy and balancing. Jaxad, MadCamel, and others I'm not aware of, have done a lot of fixing already on the old-2005 based tmwAthena, and this server needs to be remade with the current eAthena server + specific security fixes, I guess. It was the role I first thought you wanted to take.
I won't go too far in that point as I want to focus on ManaServ only, if possible. But anyway, once we agree on the concept, the application can be reviewed in both.
Would .gnumetric also be an acceptable format?

No problem
Also, I don't think it's entirely right to refer to an "Average" character, given the flexibility it seems we're going to give characters, even early on

Indeed, that's what I called character profiling, which can be also done in the statistics point of view. I wanted you to start with the "average character" test because it'll help at least me to get some balancing first gaps. Then, with this as a base, we can start some profiling in many ways. Anyway it's just a proposal and you can start a profiled character as long as it helps us and the others involved to see clearly the link between the data and their formulas.
Incidentally, any thoughts as to the starting number of correction points? Given the fairly steep curve that [this poll] seemed to indicate most people were in favor of, this should also be a fairly important point.

Indeed. Mea culpa, what is the current curve, rule or formula already? I'll make some test upon it once I'll have it back.

I've tried to avoid directly going over places that you've already started work on; though I did made an exception in the case of the max-hp / hp-regeneration formula, which I did feel needed some reworking after the results of the poll (though I do think your natural regeneration formula gave some rather high values after I had previously mentioned I'd intended items to do most of the work there

)

the max-hp/regen touches directly the percentage of damage, time to kill, and battle time stats values. So, some other formulas will have to be changed also if we lower the max-hp one. Yet, I still didn't see the formula you proposed or I misunderstood it with the one Kage gave earlier?
Once max-hp is "set in stone", it will be much easier for both of us to get a precise idea of what regen speed we want, I guess.
I don't suppose you'd consider dropping by on IRC a bit more? I personally find it a easier medium to work on when many people are working on closely related things (plus it would be nice to see you around some more

)

It can be hard for me to get the time, the access or the right to activate IRC on my computer depending on the fact that I'm not forcefully at home when writing posts

Plus the fact, that posts help me to read carefully the given points of view and make a better analysis upon written things, sometimes. We should still "write" important things in this thread IMHO, to let the opportunity to the others to react.
Also my family will always be placed before such an occupation, I hope you understand it.
Anyway, I'll try to catch you next time we both meet on irc.
My best regards.