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Re: [WIP] Rudolph Red Nose

Posted: 27 Nov 2012, 08:54
by Chicka-Maria
Crush wrote:an NPC which combines and splits the items?
that would be pretty awesome for more than just 1 hat if possible...

Re: [WIP] Rudolph Red Nose

Posted: 27 Nov 2012, 21:45
by o11c
meway wrote:Can we make an equip item a use item? This makes me think of the scissors.
Unless we disallow the use script while equipped, that would run afoul of the "recursive equipment change" bug.

Re: [WIP] Rudolph Red Nose

Posted: 04 Apr 2013, 23:24
by ChefChelios
hey Jena,

why dont you use my rednose icon? the current icon still looks like an eyepatch... :/

Re: [WIP] Rudolph Red Nose

Posted: 05 Apr 2013, 14:41
by Jenalya
ChefChelios wrote:hey Jena,

why dont you use my rednose icon? the current icon still looks like an eyepatch... :/
I thought I used the latest version, but it seems I did something wrong... Is the one from this post the correct one? http://forums.themanaworld.org/viewtopi ... 52#p124452

Re: [WIP] Rudolph Red Nose

Posted: 05 Apr 2013, 18:40
by ChefChelios
Jenalya wrote:I thought I used the latest version, but it seems I did something wrong... Is the one from this post the correct one? http://forums.themanaworld.org/viewtopi ... 52#p124452
yep...

Re: [WIP] Rudolph Red Nose

Posted: 05 Apr 2013, 21:38
by Jenalya
All right, I updated the icon. https://github.com/themanaworld/tmwa-cl ... c30c7d619c Thanks for pointing out my mistake. :)