Re: Monetizing TMW
Posted: 08 Sep 2012, 23:11
I also think items you pay for would create a certain split that I hate seeing in other MMORPGs. I do think, however, that when somebody makes an item, they should get the first copy of that item, as was done in the past. Obviously, items just made to be cool godly equipment won't pass into game anyway, but if someone makes something nice that everyone will have access to at some point, I see no reason they shouldn't get it, and before others do even.
The issue with items you pay for, is that many players either do not have a way to pay for them (such as younger players, those without paypal, etc), or they play this game because they enjoy that they can theoretically get every item available, even if it's very difficult. I cannot describe how many games I quit because no matter how good my character was, the "premium" players always got the cool novelty items, or even better equipment I could not compete with.
The main problem is, even if you make "premium items" available to regular players some other way, they will be limited and have to work harder to get one, while someone with a paypal account and nothing better to spend on, can just buy these things in mass, with no limit.
The issue with items you pay for, is that many players either do not have a way to pay for them (such as younger players, those without paypal, etc), or they play this game because they enjoy that they can theoretically get every item available, even if it's very difficult. I cannot describe how many games I quit because no matter how good my character was, the "premium" players always got the cool novelty items, or even better equipment I could not compete with.
The main problem is, even if you make "premium items" available to regular players some other way, they will be limited and have to work harder to get one, while someone with a paypal account and nothing better to spend on, can just buy these things in mass, with no limit.