Re: Auto-follow, is it time for a change?
Posted: 19 Jul 2013, 15:46
Perhaps this could be solved quite simply. There already was the idea of a modification in the client. So what about this:
Simply auto-end auto-follow, if leader or followers
1. are attacking, or
2. are using magic
and optionally (discussable):
3. are beeing attacked
4. sell or buy something.
While this does not 100% prohibit multiboxing, it makes it much more complicated, maybe even impossible, with the exception of the first fight location, where it still would be possible. But since then auto-follow would stop, any movement with the "primary" char would result in a loss of that multibox.
And this handling would still allow normal non-abusing usage of auto-follow.
Maybe there should apply a general pause for auto-follow, after ending it, to avoid bots simply repeat the auto-follow.
This would of course not help against real bots without GUI that handle it all without manaplus or similar.
What puzzles me is: How is that Tank/Healer combo supposed to work? If they both run stacked into a crowd of MOBs, would'n both be attacked? Would'nt the healer be wiped off very quickly? Maybe it would be a good idea to rewrite the MOBs to not change target if receiving damage from another target, before primary target is dead.
...just thinking...
Simply auto-end auto-follow, if leader or followers
1. are attacking, or
2. are using magic
and optionally (discussable):
3. are beeing attacked
4. sell or buy something.
While this does not 100% prohibit multiboxing, it makes it much more complicated, maybe even impossible, with the exception of the first fight location, where it still would be possible. But since then auto-follow would stop, any movement with the "primary" char would result in a loss of that multibox.
And this handling would still allow normal non-abusing usage of auto-follow.
Maybe there should apply a general pause for auto-follow, after ending it, to avoid bots simply repeat the auto-follow.
This would of course not help against real bots without GUI that handle it all without manaplus or similar.
What puzzles me is: How is that Tank/Healer combo supposed to work? If they both run stacked into a crowd of MOBs, would'n both be attacked? Would'nt the healer be wiped off very quickly? Maybe it would be a good idea to rewrite the MOBs to not change target if receiving damage from another target, before primary target is dead.
...just thinking...