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Re: possible branch: Whispers of Avalon (some day...maybe)
Posted: 02 Nov 2009, 17:45
by Len

- wateranimation.gif (78.9 KiB) Viewed 3560 times
the results of Seradest and me messing with water tiles
what do you think?
Re: possible branch: Whispers of Avalon (some day...maybe)
Posted: 02 Nov 2009, 19:52
by feline monstrosity
I think the first animation (Seradest's) should be longer and go in and out further.
Re: possible branch: Whispers of Avalon (some day...maybe)
Posted: 02 Nov 2009, 20:32
by yosuhara
sexond animation should be much slower, right now it looks like there's blowing strong wind...
Re: possible branch: Whispers of Avalon (some day...maybe)
Posted: 02 Nov 2009, 20:35
by Crush
Both water animations don't look very convincing to me.
The first one lacks detail.
The second one has a clear flow direction. This is very unpractical for rivers.
One of the best water animation I know is the one from Seiken Densetsu 3. I studied it for hours but I have no idea how exactly it works.
Re: possible branch: Whispers of Avalon (some day...maybe)
Posted: 02 Nov 2009, 21:41
by Rotonen
I'm envious of your design choices.
Re: possible branch: Whispers of Avalon (some day...maybe)
Posted: 04 Nov 2009, 14:26
by Len
Crush wrote:
The second one has a clear flow direction. This is very unpractical for rivers.
I can create a tile for each direction(and some which just sift back and forth) so a bend in a river wouldn't be a issue I'm almost certain I can make the flow follow the river in any direction.
If anyone wishes to help they can, we mostly need pixel, concept artist, musicians, and soon mapppers (you can make anything from a small item to a sprite sheet we need it all) I'm also going to try and start organizing the project more professionally this weekend
Re: possible branch: Whispers of Avalon (some day...maybe)
Posted: 10 Nov 2009, 11:23
by Len

- Trees.png (13.44 KiB) Viewed 3087 times
Which tree do you prefer?
Crush wrote:
The second one has a clear flow direction. This is very unpractical for rivers.
I can create a tile for each direction(and some which just sift back and forth) so a bend in a river wouldn't be a issue I'm almost certain I can make the flow follow the river in any direction.
If anyone wishes to help they can, we mostly need pixel, concept artist, musicians, and soon mapppers (you can make anything from a small item to a sprite sheet we need it all) I'm also going to try and start organizing the project more professionally this weekend
Re: possible branch: Whispers of Avalon (some day...maybe)
Posted: 10 Nov 2009, 13:08
by Rotonen
Left, looks wilder.
Re: possible branch: Whispers of Avalon (some day...maybe)
Posted: 10 Nov 2009, 13:32
by AxlTrozz
Rotonen wrote:Left, looks wilder.
+1
But I don't know if is me or the tree seems to be tilted to the left ?
Also I would say the shape is too round almost perfect (both) may be if you can add a small round branch at the right that would balance the shape.
Re: possible branch: Whispers of Avalon (some day...maybe)
Posted: 10 Nov 2009, 14:07
by Rotonen
That'd degrade mapping potential.
Re: possible branch: Whispers of Avalon (some day...maybe)
Posted: 10 Nov 2009, 15:15
by Black Don
I think the tree on the right better suits the style and feel you seem to be going for better then the one on the left.
Re: possible branch: Whispers of Avalon (some day...maybe)
Posted: 16 Nov 2009, 00:28
by Len
just messing around, was inspired by
http://opengameart.org/content/420-pixe ... antasy-rpg by ~Ails
I Forgot about the 32 by 32 limitation, its good practice anyways... and ~Ails is one skilled bastard
Re: possible branch: Whispers of Avalon (some day...maybe)
Posted: 24 Nov 2009, 09:05
by Len
Just to be evil
Re: possible branch: Whispers of Avalon (some day...maybe)
Posted: 24 Nov 2009, 10:28
by The Scarlet Rhus
I'm liking those.
~how's WoA going, ol' pal?
The Scarlet Rhus
Re: possible branch: Whispers of Avalon (some day...maybe)
Posted: 24 Nov 2009, 10:32
by Len
The Scarlet Rhus wrote:I'm liking those.
~how's WoA going, ol' pal?
The Scarlet Rhus
slow and painful, it being finals time and all...
but the good news is that all I need do is make one of the player sets usable and create a monster and we should have enough content to start thinking about a basic test sever.