Page 4 of 6
Re: CR1 - Beach add-ons
Posted: 20 Nov 2009, 23:43
by meway
Re: CR1 - Beach add-ons
Posted: 21 Nov 2009, 03:36
by meway
just trying to find a nice rock/bolder/stone shape.
Re: CR1 - Beach add-ons
Posted: 22 Nov 2009, 21:13
by Kage
Meway.... I think you have ADHD
Re: CR1 - Beach add-ons
Posted: 22 Nov 2009, 21:51
by meway
off topic please delete these 2 post.

probably do.
Re: CR1 - Beach add-ons
Posted: 23 Nov 2009, 21:13
by Seradest
the arts look more and more like Ultima online not a anime rpg,not ragnarok,not a own style nothing.........
Re: CR1 - Beach add-ons
Posted: 23 Nov 2009, 21:16
by TheBasilisk
Seradest wrote:the arts look more and more like Ultima online not a anime rpg,not ragnarok,not a own style nothing.........
Disagreed.
Re: CR1 - Beach add-ons
Posted: 30 Nov 2009, 16:46
by WinneR3
I made another star fish.
_____________________
Can help with graphic
Re: CR1 - Beach add-ons
Posted: 30 Nov 2009, 19:23
by i
WinneR3 wrote:I made another star fish.
Please stay away from this topic.
Re: CR1 - Beach add-ons
Posted: 01 Dec 2009, 12:37
by yosuhara
i wrote:WinneR3 wrote:I made another star fish.
Please stay away from this topic.
hm, actually Iru I think this starfish looks good...
Re: CR1 - Beach add-ons
Posted: 01 Dec 2009, 12:53
by i
yosuhara wrote:hm, actually Iru I think this starfish looks good...
Have you ever seen starfish 1 per 1 meter? This type of add-on should be barely noticeable.
Re: CR1 - Beach add-ons
Posted: 01 Dec 2009, 13:21
by Crush
This is a fantasy game. We don't have to (and should not) replicate fauna and flora from the real world 1:1. When the starfish in the mana world are significantly larger than in the real world: why not?
Re: CR1 - Beach add-ons
Posted: 01 Dec 2009, 13:54
by i
Crush wrote:This is a fantasy game. We don't have to (and should not) replicate fauna and flora from the real world 1:1. When the starfish in the mana world are significantly larger than in the real world: why not?
Yea... as MOB why not, but in this case it will be another object with collision tile. Whatever.
Re: CR1 - Beach add-ons
Posted: 01 Dec 2009, 14:49
by Kage
i wrote:Crush wrote:This is a fantasy game. We don't have to (and should not) replicate fauna and flora from the real world 1:1. When the starfish in the mana world are significantly larger than in the real world: why not?
Yea... as MOB why not, but in this case it will be another object with collision tile. Whatever.
I can step on starfishs.... Not EVERY item has to be one with a collision tile
Re: CR1 - Beach add-ons
Posted: 01 Dec 2009, 22:18
by Rotonen
Up to AxlTrozz what is going to get included into the beach going into CR1.
Re: CR1 - Beach add-ons
Posted: 02 Dec 2009, 14:10
by AxlTrozz
I don't think winneR3 made that pixelart (at least not from scratch) I can see the patters of a size reduction to one pixel and then expanded to that size, is too perfect and the palette is too wide (colors almost perfect picked), I don't think he is able to make by himself a 10 colors ramp in a very small object.
WinneR3:
Some pixel artist work that way and redo the whole image making look good at the end, but I hate that and is just lack of creativity.
please read this line = Pixelart : you make the images PIXEL by PIXEL and if you are not willing to read tutorial (we have plenty), follow advices (you already receive a lot) and do your own work as a real pixelartist, I'm not willing to consider any of your work on CR1 or any other project I get involved.
Meway:
Please continue working on the beach add-ons