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Re: new npc = a elf

Posted: 03 Dec 2009, 19:10
by lien
but i think the pearl is 1% one pear ok two pearl = HARD FOR A LITTLE LVL

Re: new npc = a elf

Posted: 04 Dec 2009, 01:20
by Kage
lien wrote:but i think the pearl is 1% one pear ok two pearl = HARD FOR A LITTLE LVL
Then come up with another replacement item for dark crystals.

Re: new npc = a elf

Posted: 05 Dec 2009, 10:08
by lien
raws logs and red scorpions stigers

Re: new npc = a elf

Posted: 06 Dec 2009, 00:21
by AcnotAlpha
If you don't mind my asking, what use do raw logs have in an elf hat? or red scorpion stingers?

Re: new npc = a elf

Posted: 06 Dec 2009, 09:38
by TheBasilisk
AcnotAlpha wrote:If you don't mind my asking, what use do raw logs have in an elf hat? or red scorpion stingers?
Maybe the elf just wants it for some kind of potion or drink or food or medicine or something.

(About the medicine... Yes, the stingers are poisonous, but some heart rate medicines are made from foxgloves, aren't they? :D )

Re: new npc = a elf

Posted: 06 Dec 2009, 12:52
by lien
I think if the loggers have destroyed the elf village. the only elf (the NPC) would not want you to help a woodcutters (so it should not have made the quest of "wooden shield")

Code: Select all

if (@Q_Woodenshield >= 3) goto L_hate;
L_hate : 
mes "[Elf]"; 
mes "\" why you help Jack "; 
mes "he is a Lumberjack he killed all my friends  \" "; 
goto L_death
next;

Re: new npc = a elf

Posted: 06 Dec 2009, 20:16
by Kage
lien wrote:I think if the loggers have destroyed the elf village. the only elf (the NPC) would not want you to help a woodcutters (so it should not have made the quest of "wooden shield")

Code: Select all

if (@Q_Woodenshield >= 3) goto L_hate;
L_hate : 
mes "[Elf]"; 
mes "\" why you help Jack "; 
mes "he is a Lumberjack he killed all my friends  \" "; 
goto L_death
next;
I disagree with this, while quests interacting with each other is a good thing, IF there has been a structure to its design. I don't think that we should start limiting quests based on quests that went in game a year ago. There is no real plot line, your trying to create a story line where none has been planned or designed.

Re: new npc = a elf

Posted: 07 Dec 2009, 04:25
by AcnotAlpha
And besides, then I wouldn't be able to get the elf hat, if/when this quest comes ingame. Many others wouldn't be able to either.

Re: new npc = a elf

Posted: 07 Dec 2009, 06:44
by lien
Kage wrote:
lien wrote:I think if the loggers have destroyed the elf village. the only elf (the NPC) would not want you to help a woodcutters (so it should not have made the quest of "wooden shield")

Code: Select all

if (@Q_Woodenshield >= 3) goto L_hate;
L_hate : 
mes "[Elf]"; 
mes "\" why you help Jack "; 
mes "he is a Lumberjack he killed all my friends  \" "; 
goto L_death
next;
I disagree with this, while quests interacting with each other is a good thing, IF there has been a structure to its design. I don't think that we should start limiting quests based on quests that went in game a year ago. There is no real plot line, your trying to create a story line where none has been planned or designed.
you're right for all people to doesn't the quest of elf

Re: new npc = a elf

Posted: 25 Jan 2010, 14:02
by AcnotAlpha
Just wondering, is there anything else that needs done with this quest to make it usable? I'd like to see it in-game soon, but I haven't seen anything happening with it.