Re: [WIP] Gameplay design and balancing - CR1 - Freeyorp
Posted: 25 May 2010, 14:29
I will be honest with you.
I don't like it at all that you are trying to tumble everything over we designed for years. We put a lot of thought into the systems we designed and most of what you wrote on http://wiki.themanaworld.org/index.php/ ... rp/Systems directly contradicts these thoughts. When you find a flaw in the the systems we brainstormed together during countless chat session then you are free to start a discussion about them. But your proposal seems to me like you haven't even read the existing design articles and now you want to take over the whole game system design and replace it with your own idea.
Here are the most important game system articles:
http://wiki.themanaworld.org/index.php/Attributes
http://wiki.themanaworld.org/index.php/Skill_system_2
http://wiki.themanaworld.org/index.php/ ... alculation
http://wiki.themanaworld.org/index.php/Magic_system
http://wiki.themanaworld.org/index.php/Rune_combination
http://wiki.themanaworld.org/index.php/Combat_system
People again and again discarding the design work of others to start their own ego trips instead of building on the foundation of their predecessors is one of the reasons this project is taking so long to get any visible results. We have the same problem with world design. How many perfectly good layouts for world designs did we have during the history of this project? And we still don't have a complete one because everyone who volunteers to do design work is unable to do it without tearing everything down the people created before and starting from scratch.
Sorry, but this pattern has to stop when this project is supposed to ever have a result. That's why I will from now on hold the following view: either you build upon the accepted design proposals on the wiki or you leave and start your own fork.
I don't like it at all that you are trying to tumble everything over we designed for years. We put a lot of thought into the systems we designed and most of what you wrote on http://wiki.themanaworld.org/index.php/ ... rp/Systems directly contradicts these thoughts. When you find a flaw in the the systems we brainstormed together during countless chat session then you are free to start a discussion about them. But your proposal seems to me like you haven't even read the existing design articles and now you want to take over the whole game system design and replace it with your own idea.
Here are the most important game system articles:
http://wiki.themanaworld.org/index.php/Attributes
http://wiki.themanaworld.org/index.php/Skill_system_2
http://wiki.themanaworld.org/index.php/ ... alculation
http://wiki.themanaworld.org/index.php/Magic_system
http://wiki.themanaworld.org/index.php/Rune_combination
http://wiki.themanaworld.org/index.php/Combat_system
People again and again discarding the design work of others to start their own ego trips instead of building on the foundation of their predecessors is one of the reasons this project is taking so long to get any visible results. We have the same problem with world design. How many perfectly good layouts for world designs did we have during the history of this project? And we still don't have a complete one because everyone who volunteers to do design work is unable to do it without tearing everything down the people created before and starting from scratch.
Sorry, but this pattern has to stop when this project is supposed to ever have a result. That's why I will from now on hold the following view: either you build upon the accepted design proposals on the wiki or you leave and start your own fork.