Hi everyone,
It's been lot of time since I didn't post here, so I thought some would be interested.
The Mana client
What is there:
- Many bugfixes by Ablu, Bjorn, and me.
- I added optional background icon support in the equipment window. I added icons provided long ago in the corresponding issue, and I'm inviting our pixel artists to make comment on them and fix them if needed. See here:
https://github.com/mana/mana/commit/a09 ... 29ea2f7c6d
What is (ready and) pending to be added officially:
- I finally added a way to make the character's sprite change dynamically based on the equipment.
This means that you won't see your hair through your helmet, for instance.

- Ablu added a way to prevent circular includes in sprites definition files, which would lead to an infinite loop.
- I fixed a small movement glitch when playing with manaserv.
- I also started to make the chat text more readable, and I'll add quite soon a way to configure the chat text color
for the different character types, including yourself. (a long time missing feature, I guess)
- I also changed the server dialog window to make it support custom server in a cleaner way. (More to come on it, but after the next release, I guess.)
What is left before the 0.6.0 release:
Imo, the fix for the chat text readability and the hair styles and colors support are the ones left on the way of the 0.6 version.
Once those will be done, and tested, I guess we'll be ready to put it out for everyone.
As the translations string shouldn't change that much, I'll update the translation files as soon as possible, so people willing to translate will be welcomed to do so.

I will also make a release candidate once those features are in place, so we can catch the last showstoppers before making a release.
Manaserv:
What is there:
- Small fixes to the equipment system have been added.
- New scripting and chat commands, thanks to Ablu.
- Many bugfixes, too.
What is (ready and) pending to be added officially:
- The Angelscript handling branch is coming slowly but surely, and is more complete day after day, thanks to jurkan and seeseekey.
- I've added some scripting functions for equipment, competing the inventory facility for scripters.
- Ablu fixed some possible overflows in the inventory item amount when using MySQL.
- A bit of work has been done on the attribute system, permitting to setup min and max permitted attributes values.