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Posted: 02 Jan 2007, 16:56
by Pajarico
Crush wrote:Everyone has the right to create a fork of a GPL project as long as the fork is released under the GPL, too.

It doesn't matter if he did anything for the original project or not.
That's not what I'm saying. I know is possible to use GPL content and re-release it under the GPL. But you can't release graphics of other licenses under the GPL, you can't change it. Or I'm missing something?

Posted: 02 Jan 2007, 16:58
by Crush
When he releases his fork together with propietary graphics he might risk a lawsuit. But not with us but the copyright holders of said content.

A problem I see is that when he releases GPL files together with copyrighted files hoping that the copyright holder doesn't care is that some people might think that the copyrighted files are save to use under the GPL and when the copyright holder suddenly indeed does care and sues everyone who uses the graphics he might cause trouble for a lot of people who thought that they weren't breaking any laws (remember the sco vs. linux lawsuit).

So it would be good when he would at least put a notice somewhere which graphics are definitely GPL and which are risky.

Posted: 02 Jan 2007, 17:11
by Pajarico
Then we agree :wink:

Posted: 05 Jan 2007, 17:37
by D2ARCHER
how to create a tmw private server? i want to know

Posted: 05 Jan 2007, 22:16
by Crush

Posted: 28 Jan 2007, 23:05
by yosuhara
another similar project:

http://www.damasca.net

Posted: 29 Jan 2007, 02:07
by Crush
Looks interesting. Finally some people who use their own tiles instead of just using the overused rpgmaker tiles.

Too bad that there is no binary release yet and that they are quite anti open source.

Posted: 29 Jan 2007, 08:44
by Peacemaker
Shattered Earth http://www.shatteredearth.com/ was updated!

Many things are new but the game feels terrible slow and it currently has just a small overworld, one city and one dungeon... (the old version 3-4 years ago was much more complete). A cool feature is the character type selection (fighter, white mage, black mage and I forgot the last one ;)). The selection results in different statpoints. Unfortunately they are still using ripped FF3(J)/FF1(INT) graphics, ... :(

Posted: 31 Jan 2007, 01:10
by VictorSan
Hi,

I would like present my own project:

Solstice Online: http://www.solstice-online.com

It´s a game that i programmed this summer for a faculty work about "extreme programming" (an interesting topic). I spent all the summer with this. It has many weak points, specially graphics, but i want to fix them as soon as possible.

The game is based in 3D environment, and 2D characters. It´s GPL also. I was thinking of using some TMW graphics for some parts of the game, at least ultil i get some new graphics that fit with the game.

Please don´t be hard with it... its a one man project :) I don´t know if its the right place to do, but if someone wants to help me with any aspect of the game, i would be glad. Of course i don´t want to take people off from TMW and take it to SO. I want to help TMW also, as soon as i finish exams i will try to make some patch for it :)

See you , take a look at the site and the screenshots ;)

Posted: 11 Mar 2007, 20:48
by Crush
Interesting News:

Damasca finally went open source and published their sources on sourceforge (C#). I browsed their SVN repository a bit and found some surprising similarities to tmw.

They share our love for xml, for example. Here one of their animation definition files that look surprisingly similar to ours:
http://damasca-tck.svn.sourceforge.net/ ... iew=markup

Posted: 12 Mar 2007, 00:32
by yosuhara
Crush wrote:Interesting News:

Damasca finally went open source and published their sources on sourceforge (C#). I browsed their SVN repository a bit and found some surprising similarities to tmw.

They share our love for xml, for example. Here one of their animation definition files that look surprisingly similar to ours:
http://damasca-tck.svn.sourceforge.net/ ... iew=markup
that's good :) /can we salvage something from their code? 8)

Posted: 12 Mar 2007, 00:38
by Crush
No, they are programming in C#, we are programming in C++. That makes any sourcecode exchange between the two projects quite impossible.

Posted: 12 Mar 2007, 11:55
by yosuhara
Crush wrote:No, they are programming in C#, we are programming in C++. That makes any sourcecode exchange between the two projects quite impossible.
ah, i missed that C# in brackets in your previous post :)

Posted: 19 Mar 2007, 22:55
by Crush
Godborn bite the dust again.

The team, that shrinked down to two men, a programmer and a pixel artist, that already presented an open alpha, just lost the programmer. The artist now decided to stomb the old game and start a new one with a scifi theme. How he wants to do this alone and without a programmer is beyond my imagination. I doubt that there will ever be anything playable with the name "godborn" in it.

Posted: 21 Mar 2007, 21:48
by Av3nger (Offline)
Godborn off?

:(