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Re: [Beanie copter cap]
Posted: 05 Mar 2013, 21:09
by o11c
veryape wrote:Ok, now i've gotten aroudn to fixing the icon to the less saturated version of the hat. So now the image matches the hat sprite.
This is my favoured solution since I am no fan of the more saturated graphics. And i wonät be able to fix the more saturated version in some time since I am away from home.
To me, that looks too dark.
Re: [Beanie copter cap]
Posted: 05 Mar 2013, 23:49
by Chicka-Maria
To me personally it looks dull with non bright colors. I would really consider using bright ones.
regards,
Re: [Beanie copter cap]
Posted: 06 Mar 2013, 19:03
by Jenalya
I added the latest version of the icon to the testserver.
Regarding which version to use, one of the things I understood about pixelart is that too saturated colors are a bad thing. And I agree with veryape that the animation of the cap already draws the attention of the eye. Making it additionally very saturated might really be overdoing it.
Re: [Beanie copter cap]
Posted: 11 Mar 2013, 09:30
by Jenalya
I'd like to include the Beanie Copter Cap in the next release, which will probably be sometime next week.
Is there anymore feedback?
Re: [Beanie copter cap]
Posted: 11 Mar 2013, 09:50
by Alige
I'll rework the spritesheet and have a look at the xml file. Many improvements can be made.
Re: [Beanie copter cap]
Posted: 11 Mar 2013, 12:01
by Chicka-Maria
Ali-G wrote:I'll rework the spritesheet and have a look at the xml file. Many improvements can be made.
http://forums.themanaworld.org/viewtopi ... 67#p131867
Re: [Beanie copter cap]
Posted: 11 Mar 2013, 12:13
by Alige
Re: [Beanie copter cap]
Posted: 11 Mar 2013, 12:14
by Chicka-Maria
That's where its been discussed lately.
but either way i guess.
Re: [Beanie copter cap]
Posted: 11 Mar 2013, 16:28
by Alige
I did my best to change the whole spritesheet into pixel art.
I also removed useless offsets from the xml file.
Lastly, "Beanie Copter" is enough, the "Cap" at the end is too much.
EDIT: Added the icon.
EDIT2: Feel free to post your thoughts about the modifications I did. Thanks.
Re: [Beanie copter cap]
Posted: 11 Mar 2013, 16:48
by v0id
There's noticeable pillow-shading, especially on the blue areas of the 4th row. I'm also not sure about the intensive use of dithering, but I think if pillow shading is removed, then it will look fine.
Re: [Beanie copter cap]
Posted: 11 Mar 2013, 17:22
by Alige
Thanks for the feedback, that helps a lot! I'll see what I can do tonight.
About the dithering, I thought it was a good idea because the cap has a cloth texture.
Re: [Beanie copter cap]
Posted: 11 Mar 2013, 17:43
by veryape
It looks mighty fine!
The only thing i see that looks out of place is where the green and blue fields meet on the right-looking row. (Is this the pillow-shading?)
The dithering is no big problem imo, since it could come from the "fabric" of the cap.
Re: [Beanie copter cap]
Posted: 11 Mar 2013, 18:21
by Alige
Alright, I will try to fix that. That's not pillow-shading, but it is a consequence of it.
Re: [Beanie copter cap]
Posted: 11 Mar 2013, 21:01
by Alige
Here is the new version with a slightly fixed pillow-shading.
I have no more time to work on this, but I think it's good enough to be used.
Enjoy!
Re: [Beanie copter cap]
Posted: 13 Mar 2013, 13:36
by veryape
Thanks Ali-G, it looks nice as I stated earlier, however I still think that the dark parts where the fields meets make the side-panels to look like flaps other than that it looks cleaner than mine imo.
Something like that, do you think that you could make a version without the dark transistions between the different fields? This especially affects the right looking image where the blue field looks like a flap to me.
----EDIT----
Also after testing the sprite in game i would say that using the darker propeller would be desirable since the lighter version (that i myself used earlier) tends to blend into the grey walk-paths.
With those small adjustments i think we have a winner!