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Re: ManaPlus features
Posted: 13 Mar 2015, 07:30
by Siegfried
o11c wrote:
The only question I have remaining is whether I should do it "right" (big endian) or more similar to the way it's currently done (little endian). On the net level, it's no harder for me to do it right, but there may be difficulties during the transition period.
I'd suggest the socalles "network byte order". This is well specified, widely used and there is a set of functions in the standard lib covering this issue.
http://beej.us/guide/bgnet/output/html/ ... nsman.html
Re: ManaPlus features
Posted: 13 Mar 2015, 08:26
by Cassy
An option to enable low HP warning, a short beeping (please no Zelda - A Link to the Past -like beeping

).
Should be disabled by default I guess.
Maybe also making it decide yourself when you want to receive this warning (<100 HP, <150 HP, or <30% of max HP, <20%).
Re: ManaPlus features
Posted: 14 Mar 2015, 23:16
by Octopus
This is probably not a feature, but if I switch from outfit to outfit they sometimes merge together and the outfit completely changes.
I would like to see this fixed as it is really annoying

Re: ManaPlus features
Posted: 27 Mar 2015, 06:42
by nelson6e65
Links to NPCs locations in the Nav Tab in the Social Window like the other portals.