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Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Posted: 30 Dec 2014, 02:15
by wushin
Shorten the dialogue on Sorfina, Tanisha and Kaan slightly. Made it easier to breeze through or read.

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Posted: 30 Dec 2014, 06:26
by Barchaul
Candor

Sorfina

When you go back to Sorfina and agree to have her explain more of the controls, the shortcuts option says "Press 1 or click the Shortcut button.........". Should be "Press f8 or click the Shortcut button.........".

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Posted: 04 Jan 2015, 01:32
by wushin
ok, Sorfina is fixed for that key typo.

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Posted: 04 Jan 2015, 05:27
by wushin
I reduced the number of Bug Legs Vincent wants as 5 is still annoying to get. Didn't touch the rewards.

I'm quite satisfied with Candor, Tonori and Kazei. Please give the content one more test.

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Posted: 04 Jan 2015, 06:32
by deepthought
All is good with new candor and tulmishor maps. Does any npc talks about towels ?

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Posted: 04 Jan 2015, 06:52
by deepthought
When I talk to Soul Mehnir, there's just I lost my towel. Instead have the following line,

"Don't panic and always carry your towel with you."

Then it opens to two dialogues,

"What towel ? What are you talking about ?"
"Ofcourse, I carry my towel always with me"

The first dialogue then open to,

"A towel is the most important thing an hitchhiker can have. Not only does it has great value but you can also wrap it around you for warmth as you bound across the cold hills of Kaizei or you can lie on it on brilliant beaches of Tulmishor inhaling the delicious smell of Roasted Maggots. You can use your towel to send a distress signal and get immediately teleported to the Soul Mehnir you last touched and of course dry yourself off with it if it still seems to be clean enough."

The above dialogue opens to,

"I lost my towel."

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Posted: 04 Jan 2015, 07:45
by Kestrel
[Morgan]
"Lets start with a basic wand attack. #confringo"
"Equip the wand and lets try out that spell."
"Speak to me again once you've cast the spell."

How do I cast spells?

Do I have to keep typing it out in chat to cast it?
Why doesn't the spell last longer?
Typing it out is getting tedious...
How can I automatically cast spells?

Can't find #confringo in the spell list.
"Edit spells!" Okay, let's give this a shot.
Image
Woah...

Sitting should be mentioned somewhere too, it does increase your regen rate after all. :)

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Posted: 04 Jan 2015, 15:35
by wushin
There is actually a configuration in the client-data to set the spells. TMW never populated it.

You cast spells by typing them in the chat. I guess none of the mages that teach magic explain that. Heh.

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Posted: 04 Jan 2015, 17:03
by gumi
everything looks fine

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Posted: 04 Jan 2015, 17:23
by Barchaul
Kestrel wrote:[Morgan]
"Lets start with a basic wand attack. #confringo"
"Equip the wand and lets try out that spell."
"Speak to me again once you've cast the spell."

How do I cast spells?

Do I have to keep typing it out in chat to cast it?
Why doesn't the spell last longer?
Typing it out is getting tedious...
How can I automatically cast spells?

Can't find #confringo in the spell list.
"Edit spells!" Okay, let's give this a shot.
Image
Woah...

Sitting should be mentioned somewhere too, it does increase your regen rate after all. :)
1. What I have found that works pretty good, Is to edit the spell to add it to the spells list. Then add the spell to a shortcut key, so that I only have to push one button to cast the spell. At low levels you have to cast the spell many times, but as you increase your int stats you get more shots before you have to cast it again. Also, by increasing your int your M. attack increases, making the spell stronger.

2. If you talk to Tanisha a second time and ask her to explain about fighting, she will tell you about sitting down to recover faster.

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Posted: 04 Jan 2015, 19:43
by Barchaul
Tulimshar

Anwar's Field

At the end of the first dialogue with Anwar, he gives you directions to the magic school.

"To find the school just follow the street south and then go west."

There is no mention of having to go north to find the magic school.

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Posted: 04 Jan 2015, 21:04
by wushin
ok, Made Anwar relay the proper directions.

Added a line of dialogue explaining casting in Morgan.

After Candor we assume they've run into players.

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Posted: 04 Jan 2015, 23:04
by Barchaul
Tulimshar

Anwar's field

Near the end of the quest Anwar asks you to get 3 cotton cloths and 30 silk cocoons.
He says "As far as I know, Cotton Cloth is given out as reward for hunting monsters. You should talk to Aidan on the bazaar."

Aidan is now in Candor, not on the bazaar.

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Posted: 05 Jan 2015, 06:21
by Kestrel
Due to the amount of RNG in this game, doing runs doesn't really tell you much, I got stuck on bug legs again. :?
Instead looking at how long it takes to kill mobs and downtime is a better way to see the differences between classes.
Note that I'm only looking at differences in the early game(lvls 1-20).

Warriors are easy to play thanks to high vit and armor, the class generally works well throughout the early game.
The only real problem is that distributing stats takes a bit of metagaming, there are no easy cookie cutter builds that you can use.
Str is also suprisingly good early which is nice. :)

Archers have to heal and buy ammo, if they avoid getting hit they can keep killing mobs non-stop,
the ammo cost is negligible if you buy them for 1gp and sell drops, completing quests makes this even easier.
The advantages of high dmg and slow mobs let archers dominate the early game.

Mages keep running out of mana very often, once you start fighting tougher mobs like pinkies, archants and angry scorpions,
you run out of mana after nearly every fight, there's constant downtime you have to deal with,
this combined with the fragileness of the class makes mage tedious to play early.

Bow and scythe seem to be about equally good in dmg. The same with slingshot, dagger and confringo.
Confringo is easily the worst of the bunch because it can't be used reliably due to the high mp cost,
some mobs also have resistance to magic lowering the dmg even further.

For the sake of smoothing out the early game, I recommend reducing the mp cost of confringo,
so that it can used constantly without worry. Confringo should be a reliable low cost/low dmg spell for mages.

Re: Moving Tutorial to Candor and Closer to Hurnscald [Test]

Posted: 05 Jan 2015, 06:41
by o11c
Most likely we need to nerf the magic bonuses at high level in order to improve the low level ones enough.