Re: [FND] New Desert Tileset
Posted: 12 Jan 2012, 14:48
Hi,
The tileable version is a awesome compromise with the current engine capacities, and the graphical improvement.
Guys, this whole topic is AWESOME!
I simply had a question for Len:
I saw in a few thread above that we still could see the sand below the water in the previous beach tiles.
I know that you made the water level go deeper in one tile for simplification reason, and I will be fine if you decide to keep that as is.
Yet, I still wonder whether you somehow had the intention to later do a longer beach type, with the water/sand animation,
not deep water tiles with animated waves above them and then deep water:
(Excuse the really bad quality of this poor mockup, but I hope you get the idea.) Best regards,
Bertram
The tileable version is a awesome compromise with the current engine capacities, and the graphical improvement.
Guys, this whole topic is AWESOME!

I simply had a question for Len:
I saw in a few thread above that we still could see the sand below the water in the previous beach tiles.
I know that you made the water level go deeper in one tile for simplification reason, and I will be fine if you decide to keep that as is.
Yet, I still wonder whether you somehow had the intention to later do a longer beach type, with the water/sand animation,
not deep water tiles with animated waves above them and then deep water:
(Excuse the really bad quality of this poor mockup, but I hope you get the idea.) Best regards,
Bertram