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Re: [WIP] Chess Dungeon
Posted: 28 Mar 2012, 02:38
by meway
Impressive work. I like the floor tiles very much. When it comes to the walls I think it is repetitive. I tried adding some growth to the walls and this seems to help it a bit although it was cheap quick and not pretty. I also thought it would be better not to use brick?
Here is a concept ~ It is possible to make a chess game if an NPC can detect the position of another NPC, Move another NPC, enable another NPC and Disable an NPC. When an NPC is disabled it will represent a chess piece being destroyed. It would be fun to have a mob spawn in its place?I tried a quick pixel sketch of a pawn that currently looks like a blob in addition to the wall growth. My idea is to have a player pay the NPC to move a piece. A player should be able to play a game of chess by him/herself if they would like IMO.I like the harry potter version of chess.
I skimmed through this thread. Yubaba its not impossible to have 32 mules running at one time. That is rather hardware specific.
Crush I'd like to see a maybe more complex design on the hourglass to add to the coolness factor?
Re: [WIP] Chess Dungeon
Posted: 28 Mar 2012, 17:22
by meway
pawn
Re: [WIP] Chess Dungeon
Posted: 30 Mar 2012, 04:14
by meway
update/bump
Did this while I was drunk so enjoy xD..
Re: [WIP] Chess Dungeon
Posted: 30 Mar 2012, 11:57
by Chicka-Maria
In my opinion i like the other one you did better, cause you can see it more clear then the new one you made. (I like the 2nd one in your last post)
Regards,
Re: [WIP] Chess Dungeon
Posted: 30 Mar 2012, 21:03
by meway
Thanks Chicka, perhaps I over did the contrast. This one should be better.
Re: [WIP] Chess Dungeon
Posted: 04 Apr 2012, 20:47
by Dude
potential pawn movement
http://img59.imageshack.us/img59/5880/chessanimate1.gif
*note: still in wireframe....will pixel as time permits
Re: [WIP] Chess Dungeon
Posted: 04 Apr 2012, 22:27
by Dude
Ok, so I took the liberty of doing the start of animation on a pawn....I'll post the three sprites I have so far (no shading/shadows thus far, so all that is required to do animation at this point are these three /w 1 reversed). Also Including a gif to show the animation....needs work obviously, but if anyone feels like touching it up or going crazy, GO FOR IT! Also, all the source files are available to anyone who wants them....

Re: [WIP] Chess Dungeon
Posted: 05 Apr 2012, 20:19
by Dude
Just posting another sample of movement....needs shadows, texture still, but gives an idea.....

Re: [WIP] Chess Dungeon
Posted: 05 Apr 2012, 20:23
by Alige
Dude, I'm willing to do the entire spritesheet and the xml file but it would be rather helpful if you could send me at least a spritesheet (.png) of all the different movements, without any background (so transparent).
Ali
Re: [WIP] Chess Dungeon
Posted: 05 Apr 2012, 20:46
by Dude
You mean like this?
I also have individual pdn and png files for each frame...let me know if you want any of them...
Re: [WIP] Chess Dungeon
Posted: 06 Apr 2012, 01:46
by Dude
meh, WIP on Castle motion. This one is going to be hard because of the detail in the top....

Re: [WIP] Chess Dungeon
Posted: 06 Apr 2012, 11:06
by Alige
Here is the spritesheet, the XML file and some other necessary informations:
- monsters.xml: Add targetCursor="small".
- mob_db.txt: Use Scale = 0, Speed = 800, Adelay = 800.
- Make the monster be recolorable (W) and use good dye strings.
Re: [WIP] Chess Dungeon
Posted: 12 Apr 2012, 16:24
by Crush
Ali-G wrote:Here is the spritesheet, the XML file and some other necessary informations:
- monsters.xml: Add targetCursor="small".
- mob_db.txt: Use Scale = 0, Speed = 800, Adelay = 800.
- Make the monster be recolorable (W) and use good dye strings.
That spritesheet needs some lineart cleanup and shading.
Re: [WIP] Chess Dungeon
Posted: 12 Apr 2012, 21:16
by Dude
Crush wrote:Ali-G wrote:Here is the spritesheet, the XML file and some other necessary informations:
- monsters.xml: Add targetCursor="small".
- mob_db.txt: Use Scale = 0, Speed = 800, Adelay = 800.
- Make the monster be recolorable (W) and use good dye strings.
That spritesheet needs some lineart cleanup and shading.
You left off the part about how you like/dislike the motion, et al....
oh, and welcome back!
Re: [WIP] Chess Dungeon
Posted: 16 Apr 2012, 02:37
by skipy
looks really good Dude
some detailing/shadowing and it would be epic ...well done
--skipy