CR1 - Beach add-ons
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
Re: CR1 - Beach add-ons
Anyone is invited to make more add-ons to the beach tileset, we are in need of,
- Beach Grass (animated or not)
- Crabs (animated or not)
- Shells (animated or not)
- More rocks (don't do it animated, rocks don't move)
- small chest partially covered by sand (animated or not, can be washed and buried by the water)
They don't have to be big, in fact we need it small, shouldn't be bigger than 16x16 for most of it, except for the rocks and the chest that can be bigger.
Post your work here.
Edit: We will use the work you post for CR1
- Beach Grass (animated or not)
- Crabs (animated or not)
- Shells (animated or not)
- More rocks (don't do it animated, rocks don't move)
- small chest partially covered by sand (animated or not, can be washed and buried by the water)
They don't have to be big, in fact we need it small, shouldn't be bigger than 16x16 for most of it, except for the rocks and the chest that can be bigger.
Post your work here.
Edit: We will use the work you post for CR1
Re: CR1 - Beach add-ons
Crabs are not suitable for tileset objects. They are suitable for monsters. Monster development for CR1 is not yet open.
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Re: CR1 - Beach add-ons
I'm not so sure, take a look at the Hero of Allacrost cave tileset they have a worm like creature that craws out of a hole in the wall and into another. Little thing like this can breath life into an otherwise stagnant area.Rotonen wrote:Crabs are not suitable for tileset objects. They are suitable for monsters. Monster development for CR1 is not yet open.
http://www.allacrost.org/forum/viewtopic.php?p=17526
Pixel Battalion
Re: CR1 - Beach add-ons
My fear is that it will be an annoyance to be not able to target these.
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Re: CR1 - Beach add-ons
We could make it a special boss that you could only kill once.
Re: CR1 - Beach add-ons
If they're not animated crabs and they're a quarter or less of a tile in size, it shouldn't matter if they're not killable.
If they're any bigger or animated, just make them very weak "scenic" monsters.
If they're any bigger or animated, just make them very weak "scenic" monsters.
Re: CR1 - Beach add-ons
these tiles weren't made for tmw.
Re: CR1 - Beach add-ons
Given some consideration the result is still a strict no for living things as parts of a tileset. Making stuff like that animated 1HP background fluff is winning in my estimation in every single aspect I can think of.
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