[DIS] filthy quest

Content and general development discussion, including maps, quests, and server code from the development team.
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lien
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Re: [WIP] filthy quest

Post by lien » 14 Jan 2010, 18:00

Ali-G wrote:I am bilingual but these programs things are too hard to understand...

the AEthyra script ? :?
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Alige
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Re: [WIP] filthy quest

Post by Alige » 14 Jan 2010, 18:05

yeah that too what is the program thing crush asked me to make?
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Lutzifer
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Re: [WIP] filthy quest

Post by Lutzifer » 14 Jan 2010, 18:25

Crush is stating that as of now there is no way to store items inside of an item in your inventory. Unless someone or yourself programs this feature for Ae or you will have to wait until Manaserv is released in which Kage says it is possible to do.

So in fact unless you are willing to do the coding yourself you will have a hard time finding anyone to do it here as most are working on Manaserv. When writing quests it is a good idea to understand what you can and can't do before writing them to save yourself time and heartache.

On the artwork side the items still seem a little too dark to me and could use anti-aliasing to smooth them out. Sometimes it helps if you draw them much larger and scale them down to get a higher quality look.
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Crush
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Re: [WIP] filthy quest

Post by Crush » 14 Jan 2010, 18:28

Ali-G wrote:Crush i don't understand you... What do i need to do? Give me an example please...
The better would be if you explain as if i was 5 years old (because im not a native english speaker so i don't understand key terms --> orelse define key terms)
I am afraid there is no 5 year old in the world who is able to program in C++.
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Alige
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Re: [WIP] filthy quest

Post by Alige » 14 Jan 2010, 18:37

i will get rid off this bag and make a new cool item let me have around 3 hours...
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Jaxad0127
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Re: [WIP] filthy quest

Post by Jaxad0127 » 14 Jan 2010, 20:13

What we could do is an item that opens your normal storage. It'd have to be limited use, of course.
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Alige
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Re: [WIP] filthy quest

Post by Alige » 14 Jan 2010, 21:03

jaxad that would be soooooooo great awesome etc ....
unfortunatly i don't know how to program anything unless we show me an example and we explain clearly what the commands are
otherwise i am here to decorate things, make new items, new quest...
I am a pixel drawer only... for now ! :lol:

ok here how it could work :

Expand Bag :
-> A magic bag that seems to have a link with the storage.

Characteristics :
- can contain 30 different objects that are choosed in the storage to the bag
- can be traded and the inside is also traded authomatically. In a trade window the players can see what is in it.
- weight : 40g + 1/4 of what is inside
- all it contains weighs 1/4 of its general weight
- if the player has too much weight in his inventory, he cannot put any more things in his bag (orelse if for example he can still put 10g in his inventory and that the object that he puts inside weights 40g)
- each player can only have one bag in his inventory orelse it will be droped authomatically
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Jaxad0127
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Re: [WIP] filthy quest

Post by Jaxad0127 » 14 Jan 2010, 23:18

No, you don't understand. It'd be exactly like talking to a storage NPC.
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Alige
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Re: [WIP] filthy quest

Post by Alige » 14 Jan 2010, 23:41

Ooo ok i understand now...
But for my quest it is better to have it that opens storage unlimitted times...
Why do you think it shoulb have restricted number of uses ? I could make the quest harder eventually...
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Rotonen
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Re: [WIP] filthy quest

Post by Rotonen » 15 Jan 2010, 02:33

This is not graphical development, this is content development.

Moved.
This message used to be meaningful.
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Re: [WIP] filthy quest

Post by Alige » 19 Jan 2010, 20:25

So any one could take example from my quest or maybe make it possible in the game if the expand bag is a bag that opens the storage without being near it...

Apart from the bag is the quest finished?
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