[WIP] Village building (and more)

All development of pixel art and graphics
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IvanMorve
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Re: new building

Post by IvanMorve » Mon Feb 08, 2010 10:53 pm

actual disorganized tileset for the wall.
Image
maybe add some noise or damp patches on the lower part of the wall?
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meway
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Re: new building

Post by meway » Mon Feb 08, 2010 11:05 pm

I am curious of the floor tile that will be used. Is it the bricks iru created?
I like this and it is creative I think it would be cool to see.
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i
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Re: new building

Post by i » Mon Feb 08, 2010 11:27 pm

IvanMorve wrote:maybe add some noise or damp patches on the lower part of the wall?
It actually might work ;)

I will now say something what I've heard from Rotonen some time ago:
I greatly appreciate your sense of non-square and I'd like to see it spread around more.
(pavements and those diagonal walls meets this condition)
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Re: new building

Post by AxlTrozz » Tue Feb 09, 2010 1:40 am

Top side ?
Windows ?
Ornaments ?
Lights of some sort ?

need any help ?

I like the progress of this...keep going
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Re: new building

Post by i » Tue Feb 09, 2010 8:50 am

AxlTrozz wrote:Top side ?
Windows ?
Ornaments ?
Lights of some sort ?

need any help ?

I like the progress of this...keep going
No need to hurry. Let's master surface first. Then we will take the roof part. Everything else is just addon ;)
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Re: new building

Post by AxlTrozz » Tue Feb 09, 2010 5:07 pm

i wrote:
AxlTrozz wrote:Top side ?
Windows ?
Ornaments ?
Lights of some sort ?

need any help ?

I like the progress of this...keep going
No need to hurry. Let's master surface first. Then we will take the roof part. Everything else is just addon ;)
Indeed, sorry about that...
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Re: new building

Post by IvanMorve » Wed Feb 10, 2010 11:58 pm

AxlTrozz wrote:
need any help ?
I will finish the main part by myself, but I will gladly accept any help for the "add ons"

top side will look like that:
Image
(sorry, for all theses triangles, but... , it's a sketch)
but first, I have to check if everything is tillable, for all possibilities :\
(with crappy damp patches v 0.001 in front)
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Crush
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Re: new building

Post by Crush » Thu Feb 11, 2010 10:43 am

It's good to see that you keep the tiling in mind from the beginning. Some people tend to forget this and end up with extremely unflexible and awkward to use tilesets.
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Re: new building

Post by IvanMorve » Mon Mar 01, 2010 12:44 pm

roof texture (WIP):
Image

just to show some WIP:
Image
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IvanMorve
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Re: new building

Post by IvanMorve » Sat Mar 20, 2010 1:44 pm

still in progress:
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Re: new building

Post by IvanMorve » Wed Mar 31, 2010 10:54 pm

triple post for that:
Image
almost done.
Next:
-complete the tileset with theses stupid angles roof (those who will fit on the 45° wall)
-add shadow
-...

Comments required, thanks.
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Crush
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Re: new building

Post by Crush » Thu Apr 01, 2010 9:22 am

Looks really great so far.

Nice to see that this piece of work is progressing so smoothly.
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Re: new building

Post by Bertram » Thu Apr 01, 2010 1:56 pm

Awesome to my eyes.

Have a nice day.
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Re: new building

Post by Dark_Mag » Sun Apr 04, 2010 12:32 am

Great work...







(^_^)
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IvanMorve
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Re: new building

Post by IvanMorve » Mon Apr 05, 2010 10:57 pm

I have a question: where are you going to use this building? (if you will use it)

http://wiki.themanaworld.org/index.php/ ... GFX_status here, you put it on the academy area. Unfortunately, it doesn't fit at all with the other tiles:

Image
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