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[WIP] Village building (and more)

Posted: 22 Jan 2010, 23:37
by IvanMorve
Here is an idea for a new building:
Image
it's just a quick and dirty rough draw.

(almost) inspired by the beautiful Rila monastery (Bulgaria)
http://www.sofiacb.com/picturesbulgaria ... large2.jpg
http://media-cdn.tripadvisor.com/media/ ... astery.jpg
http://upload.wikimedia.org/wikipedia/c ... lgaria.JPG

Re: new building [CR1?]

Posted: 23 Jan 2010, 16:50
by John P
Its very grand. I like the blend of stone and wood. Can this building set the theme for the entire village?

The village is presumably doing well (through Academy support), but should two-story buildings be reserved for the church and the inn, or just for whatever?

(Sorry for content talk, I hoped it would help you define the building so to help shape it)

Re: new building [CR1?]

Posted: 23 Jan 2010, 22:05
by IvanMorve
Each part is (hum, will be) removable, you can add or remove the columns, floors & others future details.


working on the ground, may I use this Irukard tile? http://forums.themanaworld.org/download ... hp?id=3960
trying different things like that:
http://img693.imageshack.us/img693/9580/ground.png

Re: new building [CR1?]

Posted: 23 Jan 2010, 22:21
by i
IvanMorve wrote:working on the ground, may I use this Irukard tile?
Yes?

Maybe this ground tile will be also useful:
ground-tile.png
ground-tile.png (1.76 KiB) Viewed 10817 times
Idea of building is interesting, it remains me byzantine style which we pointed for academy interior. You need to work on on proper perspective. Now it looks too flat, especially in columns areas. Are your columns rounded at bottom and square at top? I think they shouldn't.

Columns are usually round and they have 3rd dimension.
Image

Re: new building [CR1?]

Posted: 24 Jan 2010, 10:14
by lien
if you want a tile ground
test.png
test.png (368 Bytes) Viewed 10766 times
2emtuile.png
2emtuile.png (2.64 KiB) Viewed 10764 times
1ertuile.png
1ertuile.png (3.09 KiB) Viewed 10769 times

Re: new building [CR1?]

Posted: 24 Jan 2010, 10:28
by Matt

Re: new building [CR1?]

Posted: 25 Jan 2010, 19:48
by IvanMorve
I will use Irukard ground tileset, like this:
http://img204.imageshack.us/img204/7486/pavment2.png

complete tileset:


columns have to be improved, I will try different things this week. Thanks for your advices.

Re: new building [CR1?]

Posted: 28 Jan 2010, 12:31
by IvanMorve
here is the back wall (WIP):
Image
-ground color and wall color doesn't look good together
-this test is without light direction
-tileset (wall-bottom) will be completed with all the 90° angles

Any suggestion?

Re: new building

Posted: 29 Jan 2010, 23:18
by John P
I think the ground tiles are too nice for this village. Save the prestige for Port City.

Awesome building angles by the way

Re: new building

Posted: 30 Jan 2010, 00:21
by baseballboy
I like it!

Re: new building

Posted: 30 Jan 2010, 09:11
by lien
this's cool
i like it

Re: new building

Posted: 01 Feb 2010, 13:28
by IvanMorve
John P wrote:I think the ground tiles are too nice for this village. Save the prestige for Port City.
Agree.
We are going to use theses ground tiles in academy.

complete wall[bottom]:
Image

Re: new building

Posted: 01 Feb 2010, 14:06
by Bertram
I like them much!

:)

Re: new building

Posted: 05 Feb 2010, 14:01
by IvanMorve
walls will look like this:
Image

Re: new building

Posted: 05 Feb 2010, 17:41
by i
Very positive. Keep in mind proper lighting of diagonal walls. Also texture on them should be a bit different (with sign of perspective).