Ok!Kage wrote:actually... I only want to focus on levels 1-70 or 80.Moiraine Damodred wrote:May I propose a lvl 99 only weapon?
Something that has a moderate damage bonus (so it's not overpowered) but with something like a +1 to all stats (to make it very desire-able?
I have thought about the setup and have some remarks. My considerations regarding weapons:
Knife min. level: 1 damage: +5
Toy Sabre min. level: 3 damage: +3
Sharp Knife min. level: 5 damage: +8
Dagger min. level: 15 damage: +35 +1 Agility
Short Sword min. level: 32 damage: +50 +3 Agility
Sword min. level: 40 damage: +72
Long Sword min. level 48 damage: +86 defense: +4% range: 2
Bone Knife min. level 50 damage: +100 +16 Str
Setzer min. level 58 damage: +125 +20 Agility
Scythe min. level: 13 damage: +87 range: 2
Rock Knife min. level 50 damage: +189 +12 Strength
Bow min. level: 8 damage: +29 range: 5
Short Bow min. level: 18 damage: +37 range: 3 +2 Agility
Forest Bow min. level: 32 damage: +64 range: 5 +3 Agility, +5 Dex
Desert Bow min. level: 55 damage: +134 range: 5 +14 Dex
= min.level for bows has a good rhytm: +10, +14, +23 between the bows. damage and extra's look good.
= The only weapon that stands out to me is Toy Sabre. It seems to have no value in using unless it has hidden features (like faster attack speed).
I would suggest damage +3 and +1 agi to make it a bit more desirable. If "rare" actually means obtainable through an difficult quest I'd even suggest adding more damage to make it worth while getting. If "rare" means a low droprate from a monster I'd leave it as is (if you are lucky to find one you get a bit better leveling item but not alot better).
= Differences single hand weapons in levels: +2, +2, +10, +17, +8, +2, +8. There's a large gap between dagger and short sword. It might be more balanced to lower the min. level of short sword by 2. That would make it: +2, +2, +10, +15, +10, +2, +8.
== SIDENOTE: Bone knife and Setzer are exceptions to me: these are more like specialization weapons: you get to make a choice between strenght and speed. I would suggest to even out min.level of these 2 (both min.level 56 or so) . The quest for getting the setzer could be slightly altered and have the player get one of them without the ability to get both (remove the restat npc and that would force players to make a choice between agi and str).
It's just an idea and has nothing to do with these 2 weapons having weird requirements/bonusses. Just an idea
= From lvl 8 to 15 bow looks to be a bit overpowered compared to the 1 handed weapons. But(!) that could also be considered desirable: you do give up defense for using it and at low level low def is a killer anyways.
So basically I think only Toy Sabre might need some adjustment. Purely considering it is useless/not worth the effort in getting compared to knife with its +5 damage.