shuriken and kunai

All development of pixel art and graphics
Tengu

Re: shuriken and kunai

Post by Tengu » 11 Feb 2010, 13:18

:D

i need now of the opinions.

Tengu
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k.PNG
I need know what kunai is the better here.
k.PNG (59.21 KiB) Viewed 1355 times
KOT test.png
testing the moviment of throw
KOT test.png (20.47 KiB) Viewed 1350 times
kunaiT.PNG
kunaiT.PNG (1.13 KiB) Viewed 1348 times
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Kage
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Re: shuriken and kunai

Post by Kage » 11 Feb 2010, 14:24

I think some of the rotational particles are shaded incorrectly.

Also since someone has worked on this, I have add functionality to the client to allow "missile" particles to be attached to items and monsters. Will be available in mana client 1.0
<Kage_Jittai> ... are you saying I am elite :D
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Tengu

Re: shuriken and kunai

Post by Tengu » 11 Feb 2010, 14:39

i will put more dark colors in diagonal kunais.

thanks :)

Tengu
Tengu

Re: shuriken and kunai

Post by Tengu » 11 Feb 2010, 14:52

:mrgreen:
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kunaiT.PNG
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Tengu

Re: shuriken and kunai

Post by Tengu » 11 Feb 2010, 19:50

ok, but i still need know about the kunai (k.png)...
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i
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Re: shuriken and kunai

Post by i » 11 Feb 2010, 20:21

looks very nice ;)


What about adding 3px motion blur on opacity 50% under the main sprite?
kunai-motionblur.png
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kunai-motionblur-zoomin.png
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Tengu

Re: shuriken and kunai

Post by Tengu » 11 Feb 2010, 20:24

excellent! :D

Ops, a problem... the imagens must be 16x16, this is possible make?

Regards, Tengu
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Jaxad0127
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Re: shuriken and kunai

Post by Jaxad0127 » 11 Feb 2010, 20:50

Tengu wrote:excellent! :D

Ops, a problem... the imagens must be 16x16, this is possible make?

Regards, Tengu
Size isn't an issue. The frames can be what ever size you need.
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salmondine
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Re: shuriken and kunai

Post by salmondine » 12 Feb 2010, 03:44

Image
I like the red handle on number 1
the pommel on number 4
and the blade on number 2

those elements with motion blur...make very nice weapon.
Tengu

Re: shuriken and kunai

Post by Tengu » 12 Feb 2010, 04:09

Thanks Salmondine :D

Regards, Tengu.
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Re: shuriken and kunai

Post by meway » 12 Feb 2010, 04:34

Cool I like your progress :D
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i
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Re: shuriken and kunai

Post by i » 12 Feb 2010, 11:25

I added motion blur to every sprite. That was shading mistake in sprite 2:2.

Sprite size 32x32 - may be reduced if needed.
kunai-motionblur-proper-shading.png
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kunai-motionblur-proper-shading-zoomin.png
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Tengu

Re: shuriken and kunai

Post by Tengu » 12 Feb 2010, 14:43

Thank you "i" and "meway" :D

but i have bad news for everybody :(

the shuriken cant be make, because TMW dont support GIF images...

would be nice if the movement of shuriken was rotational.
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Bertram
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Re: shuriken and kunai

Post by Bertram » 12 Feb 2010, 15:35

Hi Tengu,
the shuriken cant be make, because TMW dont support GIF images...
would be nice if the movement of shuriken was rotational.
:arrow: The Shuriken can be made rotational even without GIF support.
TMW is full of animated stuff without the need of such format.

You'll just have to provide each rotation frames, and we'll configure the animation out of it.

Best regards.
Tengu

Re: shuriken and kunai

Post by Tengu » 12 Feb 2010, 15:43

Perfect!

Thank you Bertram.

i will start work in shuriken when the kunais are ready.

Regards, Tengu.
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