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a spell ......
Posted: 31 Jan 2010, 14:30
by lien
I think that tmw will need of new spell
( exanple for the magic lvl 3 .... 4 and/or 5 )
why not ..... one that turns
a hard spike to Lifestone ?
just an idea
Code: Select all
SPELL enchant-lifestone : "?" =
   LET level = 1
     school = TRANSMUTE
   IN (MANA 20, CASTTIME 5000,
     REQUIRE skill(caster, MAGIC) > level,
     REQUIRE skill(caster, school) > level,
     (COMPONENTS["Lifestone"]))
     => EFFECT CALL adjust_spellpower(school);
          CALL default_effect();
          create_item(caster, "HardSpike", 1);
          CALL gain_xp(1);
on the first line i quote "?" because i don't know this ?
post and comment
lien
Re: a spell ......
Posted: 31 Jan 2010, 15:58
by Tengu
Good idea lien.
and supplementing your idea, why not made a new "magic circle"?
Re: a spell ......
Posted: 31 Jan 2010, 16:14
by Jaxad0127
Tengu wrote:Good idea lien.
and supplementing your idea, why not made a new "magic circle"?
If you can do the particle effect file for that, we'll use it.
Re: a spell ......
Posted: 31 Jan 2010, 16:47
by i
Tengu wrote:and supplementing your idea, why not made a new "magic circle"?
Are you unfamiliar with word "perspective"?
Re: a spell ......
Posted: 31 Jan 2010, 16:51
by lien
Tengu wrote:Good idea lien.
and supplementing your idea, why not made a new "magic circle"?
for the effect i think the tramsmute particule as
#gole or #parum boo
just a idea ......
the name on "gitorious" is golden or a other file xml ?
edit
or ..... you change the colors
example colors "yellow" as hard spike and life stone
Code: Select all
<?xml version="1.0"?>
<effect>
<particle
position-x = "0"
position-y = "0"
position-z = "0"
lifetime = "128"
>
<emitter>
<animation imageset="graphics/particles/sparkle.png|W:#edfb08,a7b10,e3ed3d,ccd088" width="15" height="15">
<sequence start="0" end="3" delay="50" />
<frame index="0" delay="100" />
</animation>
<property name="vertical-angle" value="90"/>
<property name="power" min="1" max="1"/>
<property name="lifetime" min="15" max="25"/>
<property name="output" min="1" max="1"/>
<property name="position-x" min="-16" max="16"/>
<property name="position-y" min="-16" max="16"/>
<property name="position-z" min="29" max="40"/>
</emitter>
</particle>
</effect>
Re: a spell ......
Posted: 01 Feb 2010, 15:23
by lien
the colors
are good or .... for hte effect use the "golden "colors
.....
and don't forgot this topic
add a spell is great ....
Re: a spell ......
Posted: 01 Feb 2010, 15:36
by fate
Hi,
Quick note: That spell does the opposite of what it claims to do, thereby making hard spikes (the components for the rather useful `protect' spell) trivial to acquire (planting that spell firmly in the same `easy to get, easy to use' territory as concentration and iron potions.) Also, the particle effect does not match the current scheme, which identifies spells by school (and generic spells by rainbow sparkles.)
-- fate
Re: a spell ......
Posted: 01 Feb 2010, 16:11
by lien
fate wrote:Hi,
Quick note: That spell does the opposite of what it claims to do, thereby making hard spikes (the components for the rather useful `protect' spell) trivial to acquire (planting that spell firmly in the same `easy to get, easy to use' territory as concentration and iron potions.) Also, the particle effect does not match the current scheme, which identifies spells by school (and generic spells by rainbow sparkles.)
-- fate
yeah you've true
if the spell is created , the hard spike is too easier to having
so I change for ....
- the quest for the "spell" is hard
Item (Lifestone) is different
the "spell" want Lifestone multiple (2 or 3)
the "spell" maybe missed (as parum boo and the iron powder)
the spell need a lot of MP
the castime is long ( as #chipchip )
Lien...
Re: a spell ......
Posted: 04 Feb 2010, 15:47
by lien
Code: Select all
SPELL transmute-lifestoneTohardspike (name : STRING) : "#T00" =
   LET level = 1
     school = TRANSMUTE
   IN (MANA 20, CASTTIME 6000,
     REQUIRE skill(caster, MAGIC) > level,
     COMPONENTS ["Lifestone"])
            => EFFECT CALL adjust_spellpower(school);
              CALL default_effect();
              CALL create_item("HardSpike", 1, "MaggotSlime", 40);
              message (caster, "that gives your spell?");
             CALL gain_xp(1);
the spell can be missed ... in this script
Lien ...
Re: a spell ......
Posted: 04 Feb 2010, 18:11
by lien
if the spell need 3 lifestone
Code: Select all
SPELL enchant-lifestone : "?" =
LET level = 1
school = TRANSMUTE
IN (MANA 20, CASTTIME 5000,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level,
(COMPONENTS[3*"Lifestone"]))
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
create_item(caster, "HardSpike", 1);
CALL gain_xp(1);
or this spell can be missed and need 2 lifestone
Code: Select all
SPELL transmute-lifestoneTohardspike (name : STRING) : "#T00" =
LET level = 1
school = TRANSMUTE
IN (MANA 20, CASTTIME 6000,
REQUIRE skill(caster, MAGIC) > level,
COMPONENTS [2*"Lifestone"])
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
CALL create_item("HardSpike", 1, "MaggotSlime", 40);
message (caster, "that gives your spell?");
CALL gain_xp(1);
or I change the maggot slime for a Iten
Code: Select all
SPELL transmute-lifestoneTohardspike (name : STRING) : "#T00" =
LET level = 1
school = TRANSMUTE
IN (MANA 20, CASTTIME 6000,
REQUIRE skill(caster, MAGIC) > level,
COMPONENTS [2*"Lifestone"])
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
CALL create_item("HardSpike", 1, "Iten", 40);
message (caster, "that gives your spell?");
CALL gain_xp(1);
note
the maggot slime (iten in the orther script) is give when the spell escape ( as #parum boo with a warped log)
Re: a spell ......
Posted: 05 Feb 2010, 19:50
by lien
if the spell need a lot of MP (magic point) and 2 lifestone
Code: Select all
SPELL enchant-lifestone : "?" =
LET level = 1
school = TRANSMUTE
IN (MANA 50, CASTTIME 5000,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level,
(COMPONENTS[2*"Lifestone"]))
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
create_item(caster, "HardSpike", 1);
CALL gain_xp(1);
Re: a spell ......
Posted: 06 Feb 2010, 09:58
by lien
or the life stone is a Iron potion
Code: Select all
SPELL enchant-lifestone : "?" =
LET level = 1
school = TRANSMUTE
IN (MANA 20, CASTTIME 5000,
REQUIRE skill(caster, MAGIC) > level,
REQUIRE skill(caster, school) > level,
(COMPONENTS["IronPotion"]))
=> EFFECT CALL adjust_spellpower(school);
CALL default_effect();
create_item(caster, "HardSpike", 1);
CALL gain_xp(1);
normally it's this
Lien ...
Edit spell ...
why not make a "Astral spell" ?
summoning Squirrel
Code: Select all
433
LOCAL SPELL summon-squirrel : "?" =
434
   LET level = 0
435
     school = ASTRAL
436
   IN (MANA 50, CASTTIME 20000,
437
     REQUIRE skill(caster, MAGIC) > level,
438
     COMPONENTS ["Root", 10*"Acorn"])
439
     => EFFECT CALL adjust_spellpower(school);
440
          CALL gain_xp(1);
441
          CALL summon_spell(1038,
442
                   1 + ((sqrt(spellpower) + (spellpower /120)) / 5),
443
                   5000 - (spellpower * 9),
444
                   10000 + (spellpower * 50), 1);
summoning Logs Heads
Code: Select all
433
LOCAL SPELL summon-loghead : "?" =
434
LET level = 0
435
school = ASTRAL
436
IN (MANA 50, CASTTIME 20000,
437
REQUIRE skill(caster, MAGIC) > level,
438
COMPONENTS ["Root", "RawLog"])
439
=> EFFECT CALL adjust_spellpower(school);
440
CALL gain_xp(1);
441
CALL summon_spell(1025,
442
1 + ((sqrt(spellpower) + (spellpower /120)) / 5),
443
5000 - (spellpower * 9),
444
10000 + (spellpower * 50), 1);
why not summon bats
Code: Select all
SPELL summon-bats : "?" =
LET level = 1
school = ASTRAL
IN (MANA 40, CASTTIME 5000,
REQUIRE skill(caster, MAGIC) > level,
COMPONENTS ["Root", "BatWing"]OR COMPONENTS ["Root", "BatTeeth"] )
=> EFFECT CALL adjust_spellpower(school);
CALL gain_xp(1);
CALL summon_spell(1017,
1 + ((sqrt(spellpower) + (spellpower /120)) / 5),
5000 - (spellpower * 9),
10000 + (spellpower * 50), 1)
message(caster, "They are here to help you !");
just a idea
Lien ...
Re: a spell ......
Posted: 06 Feb 2010, 11:54
by i
SPAMER!
Re: a spell ......
Posted: 27 Feb 2010, 23:37
by Sookill
i wrote:Tengu wrote:and supplementing your idea, why not made a new "magic circle"?
Are you unfamiliar with word "perspective"?
Don't waste space and try to make fun of him, maybe explaining would be a better approach to such situation ?