Shuriken
Re: Shuriken
Understood.
Re: Shuriken
My shurikens look like a lot of starfish.
If i make them of metal, would be better?
obs.: the size will be 16x16.
If i make them of metal, would be better?
obs.: the size will be 16x16.
- Attachments
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- sizes.PNG (59.06 KiB) Viewed 3487 times
Re: Shuriken
Hi Tengu,
Since you seem to be motivated , I'd bet the best would be to make it recolorable using a dying channel.
See here: http://wiki.themanaworld.org/index.php/Image_dyeing
(You ask Crush for useful advice).
If it's a bit too much, metal looking will be fine, I guess.
Best regards.
Since you seem to be motivated , I'd bet the best would be to make it recolorable using a dying channel.
See here: http://wiki.themanaworld.org/index.php/Image_dyeing
(You ask Crush for useful advice).
If it's a bit too much, metal looking will be fine, I guess.
Best regards.
Re: Shuriken
These look like shuriken of bone. I think the smallest one fits the world, the big one can be an inventory icon.
They seem perfect enough. If metal is wanted then let's try adding contrast, a hue change, and some bright spots.
They don't seem to need anything. Maybe anti-aliasing (part-transparent (see-through) smoothing)
They seem perfect enough. If metal is wanted then let's try adding contrast, a hue change, and some bright spots.
They don't seem to need anything. Maybe anti-aliasing (part-transparent (see-through) smoothing)
Re: Shuriken
The idea is to make a shuriken made of bones, but, as i am the master of the pixel draft , i am not getting the right form of my shurikens, and much less the color...
Well, but as you are saying that they looking good, i will select some shurikens [item: 32x32; item for the ground: 16x16; sprite:16x16 (i will do another one in "X" form for the rotation)] for my final post.
Anyway, thanks for all help.
Obs.: Thank you "bcs86" for make one of metal
/me thinks that he can be perfecionist
Regards, Tengu.
Well, but as you are saying that they looking good, i will select some shurikens [item: 32x32; item for the ground: 16x16; sprite:16x16 (i will do another one in "X" form for the rotation)] for my final post.
Anyway, thanks for all help.
Obs.: Thank you "bcs86" for make one of metal
/me thinks that he can be perfecionist
Regards, Tengu.
Re: Shuriken
Thinking better, i chose make the item 16x16 (for the inventory).
And about the rotation, i have some problem with it.
If possible, someone make a simple gif file with this images.
One with 1 and 2; and another with 1 and 3.
obs.: yes, i don't have the program that do gifs files.
Regards, Tengu.
And about the rotation, i have some problem with it.
If possible, someone make a simple gif file with this images.
One with 1 and 2; and another with 1 and 3.
obs.: yes, i don't have the program that do gifs files.
Regards, Tengu.
- Attachments
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- 3.PNG (299 Bytes) Viewed 3416 times
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- 2.png (349 Bytes) Viewed 3415 times
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- 1.png (395 Bytes) Viewed 3418 times
Re: Shuriken
well you have 3 different angles there... that would look pretty interesting 0_0 and wobbly
Re: Shuriken
... .
Man, no one can make a gif file for me?
I will make one then...
Regards, Tengu.
Man, no one can make a gif file for me?
I will make one then...
Regards, Tengu.
Re: Shuriken
Hello Tengu,
The small Shuriken can be like an arrow without a bow.
The small Shuriken can become a "particle effect".
Arrows move fast. Shuriken can be 2 or 1 frames.
GIF is for idea showing. Particle for game is PNG sheet with invisible background.
If you knew this, I'm sorry.
Thank you for making Shuriken.
The small Shuriken can be like an arrow without a bow.
The small Shuriken can become a "particle effect".
Arrows move fast. Shuriken can be 2 or 1 frames.
GIF is for idea showing. Particle for game is PNG sheet with invisible background.
If you knew this, I'm sorry.
Thank you for making Shuriken.
Re: Shuriken
Thank you bcs86 for this tip, but i did one gif for show one a little thing.
Look this (testerotacao1.gif), the moviment look like most natural, but, i did this with a "crooked" shuriken (see 3.png), and the "right" shuriken, produced a wrong moviment of rotation (testerotacao2.gif).
the doubt is: have any problem in make the rotation moviment with the "crooked" shuriken?
Regards, Tengu
Look this (testerotacao1.gif), the moviment look like most natural, but, i did this with a "crooked" shuriken (see 3.png), and the "right" shuriken, produced a wrong moviment of rotation (testerotacao2.gif).
the doubt is: have any problem in make the rotation moviment with the "crooked" shuriken?
Regards, Tengu
- Attachments
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- testerotacao2.gif (310 Bytes) Viewed 3364 times
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- testerotacao1.gif (306 Bytes) Viewed 3363 times
Re: Shuriken
Look this angle, look like natural or i need do something more?
- Attachments
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- angletest.PNG (58.04 KiB) Viewed 3316 times
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- prototype.png (490 Bytes) Viewed 3315 times
Re: Shuriken
Jax, please, close this topic.
Regards, Tengu.
PS: if anyone want to continue this item (or no), fell free for edit or make another from zero. Good Luck.
Regards, Tengu.
PS: if anyone want to continue this item (or no), fell free for edit or make another from zero. Good Luck.
Re: Shuriken
it's better if natural.
it pretty cool.
it pretty cool.
Re: Shuriken
Please don't gravedig - look at the post dates.mary wrote:it's better if natural.
it pretty cool.
Former programmer for the TMWA server.