Shuriken

All development of pixel art and graphics
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meway
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Re: Shuriken

Post by meway » Sat Feb 27, 2010 12:47 am

[Phaeton] wrote:I still prefer the first one.
Well done by the way.
what he said ^ :)

Bone seems to be kind of special we should get a normal one too. I am not saying these two new ones are bad. I am just saying that you should not be so hasty to change something that is already good and = in quality.
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Re: Shuriken

Post by Tengu » Sat Feb 27, 2010 1:16 pm

/me sigh

Ok then, lets work in the first one.

Well, the color look like fine for everyone.
The form too.
Then, if anyone have nothing against, lets work in the rotation of the... Shuriken made of bones (we need a name for this :? ).

Regards, Tengu
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Re: Shuriken

Post by Tengu » Sat Feb 27, 2010 1:58 pm

For while i need opinions about the form of this shuriken 16x16.
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Bertram
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Re: Shuriken

Post by Bertram » Sat Feb 27, 2010 2:01 pm

Hi Tengu,

The one to the right without any hesitation.

Thanks and best regards.
Tengu

Re: Shuriken

Post by Tengu » Sat Feb 27, 2010 5:54 pm

Thank you Bertram.

And about the inclination of the Shuriken, i've tried use the GIMP. Guys take a look, and tell me, if it need more.
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Re: Shuriken

Post by baseballboy » Sat Feb 27, 2010 6:11 pm

Tengu wrote:Thank you Bertram.

And about the inclination of the Shuriken, i've tried use the GIMP. Guys take a look, and tell me, if it need more.
I like it, but I do indeed like the smaller version better
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<o11c> More boobs please.
Tengu

Re: Shuriken

Post by Tengu » Sat Feb 27, 2010 6:46 pm

20x20?
Tengu

Re: Shuriken

Post by Tengu » Sat Feb 27, 2010 8:09 pm

Pay attention is the sizes.

What is the better? 20x20 or 25x25?

if possible, suggest a better size, i will surely work in it.

Regards, Tengu.
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Re: Shuriken

Post by meway » Mon Mar 01, 2010 4:49 pm

Tengu this is really up to you. It depends on what looks more natural to you. Does this look natural to you? If yes pick that number.
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Re: Shuriken

Post by Lutzifer » Mon Mar 01, 2010 5:19 pm

I'd go with the 16. But it is ultimately up to you.
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Re: Shuriken

Post by Bertram » Mon Mar 01, 2010 5:38 pm

I'd go with the 16. But it is ultimately up to you.
Same for me. :wink:
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Re: Shuriken

Post by baseballboy » Mon Mar 01, 2010 8:33 pm

Bertram wrote:
I'd go with the 16. But it is ultimately up to you.
Same for me. :wink:
+1
BaseBaIIBoy - 99, Zalika - 95, Mou. - 86, baseballboy - 83, Abacus - 82, Laticia - 76

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Re: Shuriken

Post by Tengu » Mon Mar 01, 2010 11:00 pm

Art Development members and all community of the TMW; my work need be accept for everyone.

what is utility of a item that no one likes?

For this reason i always put the items and prototypes in a poll, for be seen, and, chosen which is the BETTER FOR THE GAME.

Regards, Tengu.
Tengu

Re: Shuriken

Post by Tengu » Mon Mar 01, 2010 11:09 pm

Lutzifer wrote:I'd go with the 16. But it is ultimately up to you.
This will work?

To make a shuriken in same size of the own "frame/sprite"*?

I dont have nothing against, if no one have nothing againt too i will surely work.

But first i need know if have any problem in do this.

*- i don't know the right name for this

Regards, Tengu
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Re: Shuriken

Post by meway » Tue Mar 02, 2010 1:46 am

Tengu wrote:Art Development members and all community of the TMW; my work need be accept for everyone.

what is utility of a item that no one likes?

For this reason i always put the items and prototypes in a poll, for be seen, and, chosen which is the BETTER FOR THE GAME.

Regards, Tengu.
Be more focused on contributing. Its a bother to keep wanting items in the game. First you need to make a storyline to acquire the item before it hits game. This is unless they have one.
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