Shuriken

All development of pixel art and graphics
Tengu

Re: Shuriken

Post by Tengu » Tue Mar 02, 2010 3:21 am

Understood.
Tengu

Re: Shuriken

Post by Tengu » Wed Mar 03, 2010 2:15 pm

My shurikens look like a lot of starfish.

If i make them of metal, would be better?

obs.: the size will be 16x16.
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Bertram
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Re: Shuriken

Post by Bertram » Wed Mar 03, 2010 3:24 pm

Hi Tengu,

Since you seem to be motivated ;), I'd bet the best would be to make it recolorable using a dying channel.

See here: http://wiki.themanaworld.org/index.php/Image_dyeing

(You ask Crush for useful advice).

If it's a bit too much, metal looking will be fine, I guess.

Best regards.
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bcs86
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Re: Shuriken

Post by bcs86 » Wed Mar 03, 2010 3:49 pm

These look like shuriken of bone. I think the smallest one fits the world, the big one can be an inventory icon.

They seem perfect enough. If metal is wanted then let's try adding contrast, a hue change, and some bright spots.
shuriken-nnn.png
They don't seem to need anything. Maybe anti-aliasing (part-transparent (see-through) smoothing)
Tengu

Re: Shuriken

Post by Tengu » Wed Mar 03, 2010 11:50 pm

The idea is to make a shuriken made of bones, but, as i am the master of the pixel draft :lol: , i am not getting the right form of my shurikens, and much less the color...

Well, but as you are saying that they looking good, i will select some shurikens [item: 32x32; item for the ground: 16x16; sprite:16x16 (i will do another one in "X" form for the rotation)] for my final post.

Anyway, thanks for all help.

Obs.: Thank you "bcs86" for make one of metal :D

/me thinks that he can be perfecionist :shock:

Regards, Tengu.
Tengu

Re: Shuriken

Post by Tengu » Thu Mar 04, 2010 2:32 pm

Thinking better, i chose make the item 16x16 (for the inventory).

And about the rotation, i have some problem with it.

If possible, someone make a simple gif file with this images.

One with 1 and 2; and another with 1 and 3.

obs.: yes, i don't have the program that do gifs files. :roll:

Regards, Tengu.
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2.png
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1.png
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Re: Shuriken

Post by meway » Thu Mar 04, 2010 5:55 pm

well you have 3 different angles there... that would look pretty interesting 0_0 and wobbly
Tengu

Re: Shuriken

Post by Tengu » Fri Mar 05, 2010 12:50 am

:?... :( .

Man, no one can make a gif file for me? :(

I will make one then...

Regards, Tengu.
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Re: Shuriken

Post by bcs86 » Fri Mar 05, 2010 1:38 am

Hello Tengu,

The small Shuriken can be like an arrow without a bow.

The small Shuriken can become a "particle effect".

Arrows move fast. Shuriken can be 2 or 1 frames.

GIF is for idea showing. Particle for game is PNG sheet with invisible background.

If you knew this, I'm sorry.

Thank you for making Shuriken. :D
Tengu

Re: Shuriken

Post by Tengu » Fri Mar 05, 2010 3:09 am

Thank you bcs86 for this tip, but i did one gif for show one a little thing.

Look this (testerotacao1.gif), the moviment look like most natural, but, i did this with a "crooked" shuriken (see 3.png), and the "right" shuriken, produced a wrong moviment of rotation (testerotacao2.gif).

the doubt is: have any problem in make the rotation moviment with the "crooked" shuriken?

Regards, Tengu
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testerotacao2.gif
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testerotacao1.gif
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Tengu

Re: Shuriken

Post by Tengu » Fri Mar 05, 2010 7:35 pm

Look this angle, look like natural or i need do something more?
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angletest.PNG
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prototype.png
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Tengu

Re: Shuriken

Post by Tengu » Sat Mar 06, 2010 6:09 pm

Jax, please, close this topic.

Regards, Tengu.

PS: if anyone want to continue this item (or no), fell free for edit or make another from zero. Good Luck.
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Re: Shuriken

Post by mary » Wed Apr 24, 2013 1:38 am

it's better if natural.
it pretty cool.
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Re: Shuriken

Post by o11c » Wed Apr 24, 2013 5:33 pm

mary wrote:it's better if natural.
it pretty cool.
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