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Shuriken

Posted: 22 Feb 2010, 19:36
by Tengu
Well, finally i will start this item.
I've tried again the same technique about metal effects but look like that i not getting the right effect.
Someone can give me a tip for the colors that i need use?
And about the angle (45°), i've tried make one item already with 45°.
My doubt is: i make a item already with 45° or i make them normal for later do the rotation?

Re: Shuriken

Posted: 23 Feb 2010, 11:55
by Tengu
:?

Re: Shuriken

Posted: 23 Feb 2010, 15:50
by [Phaeton]
Too much blue in my oppinion...

Re: Shuriken

Posted: 23 Feb 2010, 15:51
by Dark_Mag
No comments... :lol:

Re: Shuriken

Posted: 23 Feb 2010, 18:15
by Kage
IMO the prespective is wrong, even for a item... And I think it is too big as well...

Re: Shuriken

Posted: 24 Feb 2010, 01:44
by Tengu
for the Dark_mage: your shuriken look like nice about metalic effect, but also look like chromed, if you don't care, i will use some colours of the your throwing star for improve my own.

for the Kage: the size will be fixed (20x20, or another size)

for the Phaeton: Thanks for your opinion :)

Regards, Tengu.

Re: Shuriken

Posted: 24 Feb 2010, 02:02
by Balthazaar
Is this for fighting or just a inventory item. Not to be a downer but if it's for fighting there will need to be a player set fighting animation for it. A kinda half crouched sideways throw with the right hand from left to right would be nice. (unless of course you are left handed :lol: ) To appear stealthy.

Would be a nice addition tho for BD's assassin set. :D

Re: Shuriken

Posted: 24 Feb 2010, 02:04
by meway
Reduce height value to 70% for perspective. I think it needs to have more glimmer. Maybe give it dominate edges to increase the blade like effect. Maybe mess around with shape? (Different style shuriken) Give it a more dynamic look. (realistic)

Re: Shuriken

Posted: 24 Feb 2010, 02:40
by enchilado
Don't reduce the height of that image. If you do, it'll look squashed. First, draw the outline of the shuriken's base - reduce the height of that 70%, and build it up from there.


EDIT: And dynamic doesn't mean realistic, it means adaptable.

Re: Shuriken

Posted: 24 Feb 2010, 06:05
by meway
I was saying Dynamic to increase its realistic features. He can make the graphic how ever he pleases as long as it looks good. Green is your color my friend. Poison Ivy

Re: Shuriken

Posted: 24 Feb 2010, 10:38
by Tengu
For simplify this work i will show some models of others shurikens.

Next step, color. After of we chose the model, let's work in the colors, until became more realistic possible.

And the final step will be the "perspective", or, the angle of 45 degree.

THE TRANSPARENCE EFFECT WILL BE ADD IN THE END OF THE WORK.

now, i will start work in some models, and use the colors of the Dark_Mage.

Brazil, 07:35 AM.

Regards, Tengu.

Re: Shuriken

Posted: 24 Feb 2010, 12:55
by Tengu
Ok, here i did some models of shuriken (they look like a propeller), try show your opinion about them, and if possible, show more models.

Tengu

Re: Shuriken

Posted: 24 Feb 2010, 14:07
by meway
Great!... I like where the windmill style shuriken is going.

Re: Shuriken

Posted: 24 Feb 2010, 16:35
by baseballboy
meway wrote:Great!... I like where the windmill style shuriken is going.
+1!

Re: Shuriken

Posted: 24 Feb 2010, 21:39
by Tengu
Balthazaar wrote:Is this for fighting or just a inventory item. Not to be a downer but if it's for fighting there will need to be a player set fighting animation for it. A kinda half crouched sideways throw with the right hand from left to right would be nice. (unless of course you are left handed :lol: ) To appear stealthy.

Would be a nice addition tho for BD's assassin set. :D
The shuriken will be a throwing star.

Regards, Tengu.